At home on a different screen.. Your inaccuracy by category: Parallelogram 2.0 3.6 1.4 Midpoint 1.0 1.4 3.2 Bisect angle 1.3 2.8 1.6 Triangle center 1.1 1.0 3.4 Circle center 2.2 2.2 3.6 Right angle 0.7 1.9 0.3 Convergence 5.0 3.6 1.0 Average error: 2.11 (lower is better)
Hi guys. I have something to show you. Inspiration from Dragon Age :) Triscount: 20 743 Engine: For now 3D Max's Mental Ray. If you have some knowledge about making modular building, tell me :D Any critics about my work will be nice :) Sorry for english.
I'm a fan who wants to see this project finished earlier, so if you are interseted to join this project, go to www.quake2evolved.com , and if you are modeller go directly to http://www.quake2evolved.com/blurforum/showthread.php?s=&threadid=743 and check of you are good enought to bost this project!, remember, this is an…
I seriously doubt 343 will fudge the canon. That's why they exist in the first place. If anything, you probably play as a Spartan III that has incredible luck like MC. I haven't got that far in the books just yet though. I just finished the original 3 books.
For whatever reason I'm unable to see your latest images (last two posts). This makes me a sad panda. Same in every browser I've tried (ie. opera. chrome) I get the 403 error from DB when i try to follow the link manually.
This download has an updated version for Max which should have a better UI with proper names and the invertY attribute showing up properly. That is unless I forgot some semi colon or something alike when editing it in Notepad++ :) Download link (Maya 002 and Max 003 versions)
From artstation server Download free just click it Yes it is me doing these things, i am feed up with the internet spyware bullshit and electrical radiation: https://cdna.artstation.com/p/assets/images/images/040/993/432/large/david-cruz-thumbnail-superhq.jpg?1630458869 enjoy.
and one last thing... the alpha mask layer currently doesn't account for double sided materials or the materials alpha channel :S Which is making my hair alpha planes a little tricky to work with. Transparency is set to None, shadows Hard and the Xoiliul material is double sided with clipping at 0.3.
http://wiki.polycount.com/wiki/Category:Topology http://wiki.polycount.com/wiki/BodyTopology This is decent but it's using tube-arm method which isn't really ideal: http://fc00.deviantart.net/fs70/i/2011/034/0/9/male_body_topology_by_iceblazer17-d38qkxj.jpg Basically you'll just want loops around muscle groups.