I am looking for someone to make a game I'm planning with. They need to be proficient in all styles of 3D modelling, and all different kinds of 3D modelling (environment, characters, animation, etc.). This person also needs to be able to do their own textures for the models, and some 2D art for things like GUI's and logos.…
This a fascinating subject! Glad you're asking as it helps me to think it through again myself, y'know shift gears. A few initial thoughts, along with hasty draw-overs. Here is the absolute basics, with some familiar examples. Let's start with some Pokemon. These shapes are almost "primordial", think of any civilization…
Hello there! Been trying to find a game that has my in real life project car (1955 210 chevrolet wagon) because I want to have a 3D illustration so I can experiment with different looks to see what I would like the final product to be like. I'm new here and have no idea what pricing is like for something like this but I am…
Hello My name is mohsen abdorashidi and I am a 3D artist with a wide range of abilities from the design itself to low poly modeling and texturing. I am currently in UAE and I am looking for remote and freelance work. price is based upon the complexity of your work. (10 to 30 dollars per hour.) maximum 8 hours per day.…
Hello everyone, my name is Lamar McHaney I'm a 3D environment artist living in San Francisco. I'm looking for a solid position at the company under the 3d environment artist role. Feel free to reach out to me at any time at lamarmchaney@yahoo.com. You can view my work on my website at https://lamarmchaney.com/
Looking for someone who could rig this character in Maya for use in UE5. Must include IK/FK, control rig, and facial controls for a variety of expressions. Pupils and eyelids are separate textures that should be animated through additional UV channels I created for them. I already set up the backbone for this to work in…
Telltale Games is searching for a talented Lead/Senior Character Modeler to create great looking game characters in Zbrush and Maya. The ideal candidate should have excellent traditional art skills relating to characters as well as a deep understanding of technical requirements for games. Learn more…
Awesome work so far! I also agree with Lyte. The steps are too high in density for what it is. If you were to show the overall wireframe for a breakdown shot, everyone's eyes will go directly to those steps and wonder why they have so many loops. Those steps can be flat faces with just beveled edges. You will get basically…