Hi, here is a sample of the command you need. Here is a small index of handy bookmarks in the MaxScript reference: Nodes: - Node Common Properties, Operators, and Methods Editable Poly Stuff: - Interface: EditablePoly - Editable_Poly Methods Array and BitArray - Array Values - BitArray Values ( -- create a plane and…
klunk is completely correct about needing a full vector field - the data has to be continuous and smooth or all manner of stupid shit happens in the gaps the best "don't need to write a special tool approach" I've found is to use a hair sim, apply a material that writes out the derivatives along each hair (arnold has a…
don't know if this works out of the box, just typed it down using some of my codes as a reference, maybe i missed something. I can't test it now, i'm on a mac :D you can of course extend that to open the program like you already did, if the window is not found etc. i'm using global variables to get the string to the…
you can scale the UVs going into a maya texture node and indeed that data will not be passed through when the model is exported. in principle, if you apply the same transform to UVs plugged into a texture sampler in unreal it should give you the same result - if there's a difference it could be a few things - the texture…
Hi, I'm just trying to create a blinn material in which it has the attached 2D texture. I got some mel line but it seems like they are not connecting to the blinn material. Here is the command so far string $myBlinn = `shadingNode -asShader blinn`; hyperShade -assign $myBlinn; string $selection[] = `ls -sl`;…
Hey there! I'm kinda new to SD (and to this cool forum!) and I'm trying to create color variation for a simple tile texture. the logic is that I want the user to pick how many color he want to have, and add weight sliders per every color. here is an example for hard coded one with some histogram select: The issue here is…
In this brief tutorial, I'll show you how to start setting up Landscape for use as terrain for environments. Before I start, though, I'd like to point out that there is a ton of useful info on the UDK help pages. Here are some relevant links: http://udn.epicgames.com/Three/Landscape.html…
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I know the way to get world/object space normal map in maya 7 (not use plus-in), but how can I create tangent normal map?use lighting or something?there is a link(I have no a visa card:(): tangent normal map with lighting