Hello, I did it! :poly142: I'd like to share with you how I improved the export process from 3ds max to cryEngine. Also, with this trick you can improve many other...manual, time consuming things. The problem was that we had to export our models like 500 times per day, just to check how it looks inside the engine. To do it…
Hi polycounters! I'm developing a tool that load every scripts contain a subfolder (called "Pickers") and then load into the Rollout the script, in this case is another Rollout. The problem is when I execute another instance, if you select another external script (not human), this is loaded perfectly but if you select…
There are a few scripts at work here. for Maya https://forums.unrealengine.com/showthread.php?22515-m2u-interactive-sync-script-for-Maya-gt-UE4 for MAX, the author is trying to make his script compatible with the Maya one.…
what version of maya are you using, the exporter source provides wont work on 2011 or 2012 and i think not even 2010. there is a community made script around too, but it is also shit. even know maya is my main package, when it comes to source i pretty much always just export to 3ds Max or Blender to do the smd export.…
Hi I am looking for a 2d animator who can create a hand drawn frame by frame 2d anime animation video. This is a fanmade 2d animation video. I have the script and storyboards and animatics prepared. the coloring and rendering quality which I want for this video should be similar to One piece and Solo Leveling. This is a…
Texture atlas for modular market set i was working on for Sirens Song Never quite got around to finishing unwrapping and modeling the details but I'm quite happy with it so far, looked good enough for the demo video we recorded :) Also been working on APB A path beyond map the unreal engine version in the works animating…
I'm working on a script and observed a weird behavior and wanted to share it with you guys. I deleted everything which isn't necessary - that's why the structure of the script might seems confuse. Situation I use a DotNet DataGridView and fill it via MultiThreading (CSharpUtilities.SynchronizingBackgroundWorker) with data.…
Actually it's quite good in doing that . Suggests very well though solutions in many shaders design issues. Looks like quite well trained in the area . Makes very well working scripts and node constructs for Blender .
Sorry. Bit of a noob to unity. I couldn't get the script to work?! I made a script in unity and copied the second script (from the wiki) into it. I saved the script into a folder in the assets folder called "Editor". Any ideas what i am doing wrong?
Funny I wrote some selection scripts to act like XSI's adjacent selection functions today and you can make this object pretty fast in max now if anyone wants to use them. Here are the steps to make something like EQ's result with modo in Max without much effort. 1. Create a cylinder with height:30 radius:30 heightsegs:10…