[ame="http://www.youtube.com/watch?v=Y9uIndEwI9w"]what the deuce - YouTube[/ame] Cool glitch with custom CGFX shaders... Happens in every profile This is not really an issue, I guess, but does anyone know why Viewport 2.0 is stupid like this? It wants to swizzle normal.xyz to normal.yxz for some reason. BUT, it's only when…
Yeah, no problem :) Actually... I was up till like 3 AM programming this lol... But anyways, when I was going to bed, I realized how I can catalog the Obj names/Thumbs and get them back/edit them accurately/appropriately like RenderHJS Mentioned... Soo.... I got it all written out in English right now, it shouldn't be that…
I would like to ask you guys if this idea would make any sense in your opinion before I make anything. I thought you could technically voxelize a scene by taking xyz+- slices with a scene capture and rendering them into 6 volume textures, or something ... This would be a render of some short scene depth view, 1/ steps /…
I'm still rooting for you Klunk :) Awesome to see something like this progressing. What do you think the performance of this would be on a 20k mesh with multiple cutters? Trying my hand at making a modifier that does something similar but with decals, still in progress. This sort of thing has so many applications . Thanks…
So about the tiling function, it turned out that this is kinda expensive. Also you would probably want method 2. And then I got stuck because I wasnt able to figure out whats that hash4... is that like appending 2 vector 2s into a vector 4? Still, I'm not really sure if this is suitable for games yet. Problems continues if…
not yet. I'm still polishing. the 3D is there but I need to add some shadows and other little tweaks. Having some inertia like the apple version would be nice too. I'm also a bit worried that it requires pyopengl to be installed, which limits its use inside maya, unless we deploy pyopengl to everyone. I might have to…
That's cool. In Photoshop I've been using a script which sets up a layer rig to blend the normal maps correctly, it's part of the normally blue panel. https://gumroad.com/l/NormallyPanel I beleive the NM Blue2 button blends them correctly like the old Quixel tools did. I set a hotkey for the script so I can toggle the…
I'm currently looking into communication between Autodesk Maya and Adobe Photoshop, learning some Photoshop scripting and discovering all the amazing things you can do with such a pipeline. It's fun, interesting and very educational. Me like! I have an idea for a Maya<-->Photoshop tool in mind but haven't really started…
made a silly photoshop panel its basically a normal color palette. This project was more of a little playground for toying with typescript and photoshop and three.js. Because well ... I like type safety - as JS is just meh. The primitves are rendered in 3D - the resolution of the mesh can be changed with the slider. The…
Sorry that catched my attention, when this was obvious to me To much vertical screen waste like to many other apps these days, here is a suggestion: Taking the tool bar palette vertical, and if possible put the file menu somewhere in the upper bar, context menu or somewhere less abstruse because most of the times one will…