I am new to 3D and still learning a lot i found a house i want to model from a game i'm looking forward to coming out but having some trouble with curved structures, can anybody help me how to do this. here is the ref: I know its a bad ref but its the only one i got, im talking about the front part with. here is my…
Damn @ExcessiveZero thats a complex part, Ive gathered more refs and may give it a try if I have the time. Cheers! (Thats a beautiful rifle to model, been on my list for a while) and here u can watch some 3d models done in CAD programs in your browser and u can download them if tyou subscribe as refernce or u know.. use…
Hi, to be honest, it's hard for me to even understand the shape of this joint and what part of the shape belongs to the top or bottom piece. The concept looks a bit confusing to me. Although it has a hinge it looks like it is one piece and the top and the bottom parts will not able to rotate relative to each other because…
Wow I should've put my question on here. Didn't realize this was a question and answers thread on sub-D. I'm definitely going to be coming back here within the next couple of days since I'm going at sub-d's in Max. From the little I've read on the thread, it seems easier to do sub-d modelling in Max than in Maya. True or…
Hi, First of all sorry if this is the wrong place to ask, but I've read the last few pages and I have a couple of questions regarding SubDs. I only work in Maya, so should I apply these techniques in Maya as well? I'm asking because I don't really see the advantages of using subDs compared to regular poly modelling.…
So this particular picture is of the low poly of the high res structure that is not pictured (all intended to be a game asset). High Res, I can intercept geometry and stuff no problem, since it's only going to act as the Normal Map bake. what befuddles me as an incompetent 3D artist is how to tackle issues of welding…
This is slightly off topic. But something which is really bugging me! Anybody know how you would set a material by default. So every primitive object I create will be a default material as opposed to the 3ds max standard random colour thing. Obviously subd modeling has you creating new objects all the time so having to…
Hi everyone ! I'm new here, and I got a noob question about 3Ds Max, but don't want to create new thread. I used isoline display in turbosmooth modifier. everybody know what happen when collapse, or export the mesh with Isoline display mode turn on. every time I want to export the high poly mesh to other apps, I have to…
Yeah, one of the problems you're having with this shape, is you've simply modeled in in an inaccurate way, the width of this piece is pretty much planar with some cut outs, but you've got the thickness varying as it goes down. So in this case, just paying better attention to the ref, you'll notice the shape is less complex…
Thank you for trying to help guys. The examples help a lot! However I have limited freedom on this model since I'm following very specific measurements. Ausonian said: I'm using 3ds max. I think I tracked down the issue, it was a problem with smoothing groups. I applied a few iterations of turbosmooth without smoothing…