Hi I need some help with this grass on the roof, I am learning how to do more stylized modeling and I can't quite wrap my head around how to model this cleanly. Here's what I've tried so far I know I can replace the tufts with 2 planes but the base of the grass is what I can't decide on. and here's the thread of my WIP for…
here's my demonstration, could gone with less polys, but the thing is, it's a very simple shape and has a very simple solution. Pay careful attention to where you want your support edges, where you need them. And try to fit you're polycount to that. Less is more, but this was Lazy.. doing artstation challenge.. fast. . 1.…
this is my lazy attempt because you did not show exactly what you have done so far. but hey.. keep them squared (not perfectly on my picture, but i just did this in 2 min ) ..so normal boxes turns round when you turbosmooth them without using smoothign groups. splines are good, and could be good for block out, for…
so 3ds max has a modifier that just adds thickness to flat, planar geometry. i did some googling n apparently you can do something similar in maya like this: Polygon > tool options > keep faces together (should be checked on) then select your object goto Edit Polygons > Extrude Face. and then pull out the extrude using the…
Thanks a lot! number 2. the set flow step really makes sense. That makes sure you have an even distribution of the edgeloops after the squash. On step 9. array to rebuild pattern I would use the clone modifier( I am sure you are using that one as well). The problem I have with your solution is the bits that go from the…
Browsing this thread now and again, one thing that sticks out is the unnecessary amount of geo used by the posters with sub-d problems. The sub-d cage or base mesh is best modeled as a very low (as little as is needed to derive the basic form) density mesh. The subdivision algorithm does the rest. Look at the last 2…
I jumped straight to 3:10 (soundlessly) and didn't watch any further, so let me know if I'm showing a solution to the wrong part or something. B) 1. Set the cursor to the center of the sphere and add an empty. 2. Add a Mirror Modifier to the sphere, enable Bisect X and set the empty as the Mirror Object. 3. Rotate empty.…
@miriamylam simply add more geometrie to you cylindicle form. you need this to get some supporting geometrie for your handle. here is how I would do this: 1. Start with your base but keep in mind how do you handle your support edge on ths cylindricle form 2. I know I would do this with double turbosmooth. So I started on…
This is really simple to do without using your method (even though i find your method real good). Just make a simple cylinder with right amount of geo, inset, extrude and voila. i took a cylinder with 28 sides.. more than enough, but depends on how much detail you want. 1. cylinder, make the right size, use the right…
Hi folks, I've been practicing the ol' cutting a cube out of a cylinder, and thanks to @FrankPolygon's tutorials I have arrived at a place I'm very happy at. I then wanted to try a cube from a sphere, and I have figured a way to make it work for me. Would you mind just looking over it to see if it is the most optimal way…