For some odd reason my UVs can't seem to target weld or weld selected UVs in the UV editor of Max 8 now. Anybody ever run into this or know a solution. I've set my weld threshhold high, made sure there's no hidden geometry, reinstalled max, made sure i was up to using service pack 3 and still can't seem to get it to work.…
Is there a way to export from Max 2010 into Zbrush WITHOUT it messing up the vert order? I can't seem to find a solution to this problem. I wasn't a problem in Max 9, but in 2010 I can't find any settings that don't mess up the vert order when taking a mesh back to Zbrush. I need the vert order to stay in tact for morph…
My favourite champ is Katarina, so I'm gonna try to do something cool with her! I love the thought of her being on cool assassinations, so my first try will be a kind of splash art for a fancy masquerade skin. Like she has donned a mask and outfit to sneak in to a masquerade ball and take out a target. I'm awful at…
Hi. I have just released a new object placement script for max. The script simply places instances of a selected object, to the surface of an other (target object), fallowing a spline. You can find more info below: https://www.youtube.com/watch?v=-jrH2iPTf2Y https://www.youtube.com/watch?v=QSxmaclii9g…
Just released a new little commercial tool set called Normal Tools for manipulating your normal in 3ds Max. Type-in Normal vectors, use a tape helper's direction for normal vector, or use target to point the normal at. Some extra selection tools too, like selecting border normals. Here is an overview video. [ame="…
I've been working a small video series that examines my 2.5D tiling texture workflow from zbrush to photoshop, and thought I'd share it here with the community. It's targeted for beginners and students as it was meant to supplement a class I'm teaching, but there's some intermediate tips throughout too. It covers canvas…
Hello, Is it possible to render a material's output directly to a texture? I've seen plenty of tutorials on the scene capture actor, but implementing something simple like directly rendering to a texture from a shader seems to elude me. I suppose it can be done using a custom node and just writing the HLSL, but I don't see…
New project. Just getting a thread up to document work. General ideas: Portable battery for NASA in the future. First target in space wars will be solar panels to cut energy. Batteries can either be moved by astronauts or with propulsion to deliver power to critical areas Size should be larger than what would be…
Honestly I think you need more experience with it before you say stuff like that...:poly121: Yes Mobo is great at clean up, re-targeting and blending, but it mostly leaves the hand keying to other applications like Max and Maya. HumanIK (motionbuilder stuffed into Maya) is finally Maya's answer to biped, after all these…
Hey! The seams show because the UVs are not aligned with pixel grid, combined with low texture resolution (what's your target resolution?) Knowing this, you could try different UV unwraps to reduce the visibility (eg. unwrap cylindrical shapes as strips, stack UVs for similar parts to maximize texture space). Looking at…