Hi Guys, Posted this in the waywo forum, didn't catch anyones fancy, so I thought I'd post closer to home ;) I teach UDK at a vocational college in brisbane, australia and my big holy grail is to create a robust workflow for making very large environments in UDK. Here's what I got so far before I started adding trees:…
slipsius: use "Remove" to get rid of unwanted vertices / edges / edge loops - pressing "delete" will actually physically delete the geometry, which is usually not what you want. connect is the best way to add edge loops - if you want to put them into a ring just select one edge from the edge ring, then select the edge…
Hi guys, This is my second trial with hard surface modeling but the first to make from modeling to rendering... a lot of geometry and calculations but it was fun... please let me know what you think Reference image from: https://www.autorimshop.com/acura-tl-2009-19-wheel-rim-71788.html Modelled in 3ds Max, UVs in RizomUV,…
Looks fantastic man! Really digging your style and how you've depicted your Cloe character thus far. The anatomy's looking good. Blessing her with a little more of a rib cage (not actually showing through the thick of the skin just the subtlety of being there) really helped as she seemed a little bit like a flat tire up…
This looks nice. Especially liked that control ring and absence of rig controls over the character. I always hated those control elements blocking the view, whyle also being sometimes harder than needed to select.
updated captain orthos! topology changes to the head the captain ready to be unwrapped and rigged, unless y'all see some big changes I should make! and here is the sub with portholes! Thanks for the feedback so far everyone!
We've been building some decent rigs here at work for less than those prices, athlon x2 4200+, 3 gigs of ram, 7800 GT, ect... Thats horrible price for what you're getting.
Hi everyone! Here, an update of my final scene! Hope you'll enjoy it! --------------------------------------------------------------------------------------------------- Hi everyone! I'm working on this big house named "Belle Epoque" since a few month ago and I would like to share my WIP with you! There is much work to be…
As some may know I hate the blue channel in bump maps, and so I have spent some time fiddling to get rid of it (completely, no deriving it nonsense). Here's a wip of the fiddling so far: (image down: not accurate for use) It's very loosely based on the idea of a 'derivative' map. I have absolutely no idea how good of a…