This was a normal map bake, with the padding set to 64 in 3ds max. I am wondering is there a setting (or a way) to get rid of the (blue) vertical/horizontal stripes (that look like empty pixels) in the padding. ?
HeadUvsLayout has a really handy tool to show the edge bleeding (pixel based) for each uv shell. Do you know any script to have this in Maya. Thanks in advanced. :)
i never really felt that this heatmap was helping much, just as little as way too big checker. i suggest to at least overlay a per pixel checker on top of yours to see the final resoltion at play.
Congrats on the release! Been hearing good things about this game, and love the whole pixel art for textures style (not so much of the affine texture warping though).
Agreed, started playing it today and it definitely lived up to the hype imo, but the textures quite pixelated...maybe they'll do a 'high-rez patch' later XD