I wish, But me and 3D we are in a divorce, maybe will find back to eachother, but right now.. . Since the last job (which i was a level designer, not even a 3D artist at for the past 2 years) I was let go after a long time of sickeness. It kind of put me in a depression. Doing and seeing 3D has been hard asf.
[ QUOTE ] Remember WTC 7 also collapsed later that day. It fell straight down into its footprint. FEMA stated that it collapsed due to fire caused by debris. Just fire within offices of a couple floors. Local authorities later admitted to demolishing the building. Inability to contain the fire was the reason given. Lots of…
Hello everyone! At first thank you dearly for clicking on this, taking the time. The Title tells a lot, but i guess not everything. I quitted my hobby of 2D Digital Art around a year ago. i completly deleted everything, went on a social detox, or better said isolated myself completly. I lost my direction and all of the fun…
About handguards,
it's just a matter of when it was made (and where) - vents (only on the upper
handguard) was the early type. Later type didn't have any vents (same with AKS74U,
btw). Synthetic (plum) furniture was late 80's, later in the 90's it was also
made in black plastic as well. Same synthetic handguards (black)…
Late update. I had Internet issues for the past week. I did my best to catch up despite having missed the sessions. Basically the week was about finalizing the high-poly sculpt. This is what I have for now. Biggest challenge for me right now is doing all the accessories. they have a ton of variety to them and most of it is…
1. Colors are somehow bland, there's not enough contrast from one surface to another. 2. There's a distinct lack of color variation, this is especially showing in your Unlit mode. 3. Tree leaves, ferns, clovers, etc. each should have their own unique hue and saturation. 4. Enable "Generate distance fields as if 2 sided" on…
I talked to an art director whom I have much respect for (Ed at Threewave), and he gave me a bunch more pointers and feedback on the scene. First off I changed the fog from dark red or pale yellow, this really makes the scene a lot more alive I think. It's not drowning in and in blackness. Next I'm gonna add more detail…
I think the important thing to ask yourself, what would you like to do? I see you have a lot of props, which is what I assume is what you're aiming for, but you have a human sculpt in there. I would pick a specialization and cut out anything that doesn't align with that.Then ask yourself, what would you like to work on or…
I feel like that was kind of a confusing explanation, though it does have some good points (and maybe some inaccuracies? some things I couldn't quite make sense of some stuff from the wording). There's a few key bits of physics at play. Absorption, refraction, reflection, transmission are the most important in the context…