I just finished a 3-d digital arts program and I have my shiny new demo reel. I would really like to get some critiques on how I can improve it. https://heidi_d_geh.artstation.com/portfolio/demo-reel-2015-2
Saw the new Unity demo short, The Heretic and came away incredibly inspired. All their demos bring me such joy! https://www.youtube.com/watch?time_continue=3&v=34K8YJOMDRY
Did you check the Vray forum? http://www.chaosgroup.com/forums/vbulletin/ I wonder if the demo contains an older version, that's usually the case because the demo has to be rebuilt as well.
I tried downloading the polyunwrapper demo, but it seems the packing functionality is unavailable in the demo ( ??? ) @poopstick, if you are painting in 3D, you might prefer texel density over logical layout.
Subdivision sketch: Diagonal corners, diamond quads, and dealing with deformation. Here's a quick look at a few different topology layouts for sharpening the corners of diagonal edges on curved surfaces and a demonstration of how to manually compensate for unwanted surface deformation that's caused by inserting edges…
Hi there, this is my very first post so please excuse me if I'm infringing any forum etiquette here. I'd really welcome any critiques or perspectives on my current WIP - a scene heavily based on a) reference imagery of various alleyways in the Shinjuku district of Tokyo and b) of course the Devon Fay tutorial series on…
Demo felt like a cheap knockoff of the games Nick Carver mentioned. I played the first games demo and felt the same. Just a bit uninspired and lackluster in all areas, IMO.
[ QUOTE ] There are no missions really, or story. [/ QUOTE ] Speaking of the demo or the full game coming soon? The sandbox action might be fun for a few in the demo, but just running around the city with no point to the game?
Ah yes, good if such a project aligns with ones interests. Forgot you also wrote that you're interested in animations. Based on my own (small) experiments, I just worry when much weight is on visual/non-gameplay features - will the whole thing die if they can't be realised within budget? But I suppose that's also game…
I played the demo without knowing what the game was about. I was like "SWEET A WESTERN SHOOTER!!" then I was like "WTF? A TIME WARP!!". Gonna get back into the demo in a couple hours.