Thank you for taking the time to review my website. I can definitely see where you're coming from. These are adjustments I will make and update my site to be more readable and cut to the point. As for my title as a 3D Generalist, should I not have a generalist reel? I watched a few #D Generalist demo reels on YouTube for…
Introducing: Sora What are we making it for? Xbox 360 - Dream Build Play Competition, XBOX Live (XBLCG) PC - Self Distribution through soraworld.com and we hope a third party distributor (e.g. Steam) iPhone - iTunes app store (in discussion, development not started) ETA Demo - 23rd September 2008 Sora Xbox - Christmas 2008…
Is there a way to select all the polygons in my model and click a button and have it make each selected face its own element? Instead of having to select each face individually and detach.
I know a lot of attention is moving to other engines, but I've still been actively involved in keeping Wall Worm updated. It's hard to believe it's been developed for five years now. Polycount was the first site I shared news of Wall Worm initially. So I wanted to share the news of today with everyone here. I wrote a…
Hello guys, I'm currently facing a problem with exporting from zbrush and importing to Maya. whenever I import the model, it shows in the outlines as several elements as if it's shattered. the second question , is there any script for maya to find the unwelded vertices or the coincidence vertices and such errors?
Hi crossroads 2020, Before you dive into programming, the big two, Unity and Unreal, have visual scripting available. In Unreal it is Blueprints. And for Unity a not this expensive addon exists. Playmaker. You can come pretty far with those two solutions without to write a single line of code. So the first decision that…
Right now the obvious cpu to get is the i7-4790k. Very soon Intel will launch their Brodwell lineup where the top cpu is the i7-5775C. AFter the summer around september I think Intel will launch another new generation called Skylake. The top Skylake cpu is called i7-6700. All these cpu's have 4 cores and 8 threads. So…
Something like this? This is a mesh transformed into curves then filled and passed through a triangle tessellation group, all with Blender's geonodes. Corners are preserved in the conversion to curves by being marked with a Boolean x Point attribute so they get temporarily split. You may need to tweak the Corner Angle…