Hello, I'm sorry if there's a thread already on this but I don't know how to explain the problem..so I can't really search for something that I don't know the name of. So here's the problem- I put all of my textures in a folder, saved them all as PNG and imported them into UDK but 90% of the textures are purple/fuzzy (I…
Hi guys, I'm having a bit of a strange issue with rendering out in maya, the statue in the first image is a standard camera without orthographic perspective and the second one is with but it seems to be rendering them out very strangely with this weird black block colour, but it only does it for most of the texture and not…
Worked some more on the cobblestone texture and I also made a texture for some barrels (no models yet). and here's my attempt at a dirt texture. I am not very pleased with it and would really appreciate some advice for how to improve it:
"Really couldn't guess what purpose these are supposed to serve" Well TBH I would say you are looking at this from the wrong end. These probably don't have any "purpose" outside of, perhaps, some shader absolutely requiring some maps as an input, but used on an asset that for whatever reason doesn't need any normalmap…
Hi Everyone, Our texturing process is built upon baking in lighting information and data into a flat diffuse. I'm running into an issue, where normal maps when doing a diffuse render to texture are providing incorrect surface information. It may be easiest for me to illustrate via some simple imagery. Here is a simple…
Key Responsibilities: Artistic demonstration and proficiency in modeling and texturing high quality in-game characters, creatures, props, weapons and environments. Must Have Skills: high & low poly* Character/Creatures Creation * Weapon/Props Creation * Hand Paint Texture & Poly Paint Skill * Realistic/Cartoon Texturing *…
The only way I can see having a really efficient texture atlas for modular environments, is to overlap your UVs. However, I want to create an environment in unreal engine which, unfortunately, doesn't allow overlapping UVs due to artefacts when it comes to building the lighting... So how do you get around this? Lets say I…
I've been looking around for a way to convert Maya fur to a texture and can't find anything. Most of the fur I'll be using is short and lays flat, I'll use planes for some longer areas. Right now my only solution is to use the mopKnit script to make a flattened version of a model and render it flat. But then the seams suck…
I want to get better at hand painting textures, so I figured I would make a thread rather than clogging up the WAYWO thread with my progress. I've been working on some axes that were drawn by Max Davenport (Daven). I used the concept as a plate to make the models but when it came to painting, I made a point to not use the…
Hy guys ! i'm trying to create a matte glass texture for the windows of a car. I've never done this before , so the first thing i tried was using an hdri enviroment and baking the reflections to get a base for the glass look, the problem with that is that there is no way , as far as i can tell, to bake reflections…