I deleted all the lighting/post processing and started from scratch, deviating from my reference to make the scene more interesting. Much happier with how it looks although it's definitely not perfect. I alos created some dirt piles to build up in some of the corners. I'll need to work on a smoother transition between…
Niiiice, is looking dope as fk! made a quick PO tweaking some colors, its kinda subtle but I promise its a Gif xD basically just desaturated the whole thing and tinted the red eye-gems a tad more towards orange. also added a slight orange tone to the whole thing, but you should probably leave that to the PBR lighting :P…
I've changed a fair bit of it up, darkened the diffuse and using the spec more for the metal, think it's looking a fair bit better, adding some slight colour variations to some different sections to break it up a bit. Still gotta do a bit more but it's slowly getting there but yer definately the dark diffuse / use a…
Very nice! I too have an AW rifle on my portfolio somewhere and it's always good to see different interpretations of it. Good job on the scope's material definition and the numbers on the dial. I'm not sure about the camo , but that's more of a personal preference. The surface of the polymer stock looks a bit too smooth to…
Here is a test render I did of the head a little while ago, I think this illustrates the point a bit. The area I highlighted in a wrinkle done with displacement. Because the wrinkle is geometry, it gets its own SSS calculations. Then you get a slight red hue to the upper edge of the wrinkle, but you also get the cool clue…
Awesome, yes it is, at least its somewhat recognizable, the long lean and sometimes subtle shapes of the 70's muscle cars doesn't seem too easy to translate to a little lumpy form. I need to mess around with the side to give it that slight ridge they have along there, should make it more obviously recognizable. As for the…
Guerrilla Games, Amsterdam, is looking for Concept artists, Lighters and SpecialFX Artists immediatly, meaning ASAP. Also other Artist positions are avaiable: http://www.guerrilla-games.com/jobs_vacancies.html http://www.guerrilla-games.com/jobs_expats.html Guerrilla is looking for talented artists with excellent skills in…
Blender Studio Light Setup To share this Blender scene setup for render 3d object with studio light settings. Happy sharing, and I hope this helps. #blender #b3d #cgian Watch here, https://cgian.com/2023/02/blender-studio-lighting-setup/
No worries, Neil. I find that critiquing keeps me sharp, so I'm happy to do it! It might be helpful to do a screen of the scene with the lights in it (not in game-mode) so I can see what you're using. BUT, just making a guess, you have a light over by the monitors that is having a pretty big influence on the scene. Couple…
I also think that the rotor can have a bit more detail and can be a bit beefier too. The Comanche uses the same "Soft in-plane" hub design as the following rotors, it's just covered up with a dome. All these rotors use a flexible fiberglass or titanium yoke and elastomeric bearings instead of mechanical bearings to reduce…