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Re: [WIP] VAB - Old Hard Surface High Poly Vehicle Baking Experimentation
Reply by
CybranM
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May 2021
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3D Art Showcase & Critiques
exploding the mesh or doing separate bake groups should solve the edge "bleed"
2 results
nDo2 and hard-surface height maps
Topic by
Signovinces
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Aug 2013
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Technical Talk
How do i actually use these maps in Photoshop/Unity? Is there are way to blend them inside photoshop to fake the effect of height?
Re: [Painter] How exclude normal map from underlying layer?
Reply by
Zoddo
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Apr 2021
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Adobe Substance
lmfao oke had to change the blending mode of the AO too to fix it lol.
2 results
Re: I can't make transparency work in both unity and unreal.
Reply by
Obscura
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Apr 2019
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Technical Talk
Try "masked" blend mode in Unreal, instead of translucent.
4 results
Re: [Civil War] LRoy vs. Daphz vs. Afisher vs. Mrskullface
Reply by
FancyJames
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Feb 2013
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3D Art Showcase & Critiques
please NO MORE I'm nose bleeding here THIS IS EPIC!!!!
2 results
Re: Question about balancing vert/tri-counts vs. texture size...
Reply by
punchface
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Feb 2017
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Technical Talk
Extra data...the engine will be UE4 and the blend mode will be dither.
2 results
Re: Tutorial: Offsetting Texture Scale Using Vertex Painting
Reply by
Jeff Parrott
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Jul 2011
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Unreal Engine
Very cool man! Great use of vert blending.
2 results
Re: Star Trek: Discovery's Saru [fanart]
Reply by
ILYA
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Nov 2017
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3D Art Showcase & Critiques
Thank you ) Yeah, a bit of displacement blended with normalmap.
Re: Environment Textures
Reply by
Adij
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Jul 2013
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Technical Talk
blending and vertex painting: http://eat3d.com/free/vertex_painting
2 results
Re: MEL snap vertices to another vertices
Reply by
oglu
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Feb 2016
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Technical Talk
create an other blendshape and blend the other in position with a mask..
3 results
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