i disagree with starting small, an environment is like painting, approach it in the same way -sketch it out -work on the major forms and composition -start to fill it with base colours. -rough the lighting in -add detail to the large forms -get a small brush out and add surface details -fill the scene with props and life…
Hey! I am a 3D artist and game developer with years of experience in all aspects of Unity as well as the 3D art pipeline. Looking for some great projects to work on 😊 Native English speaker. Softwares Expertise: Substance Blender Photoshop SpeedTree Quixel Mixer Unity Contact: devmodelscontact@gmail.com Detailed realistic…
Hello everyone! I am new to this site and it's my first post here. Over the past few weeks I worked on a university assignment in which I was tasked to do a handpanted, stylized prop. I drew inspiration from World of Warcraft and wanted to create a backpack that would fit a blood elf mage. I modeled the prop in 3ds Max…
Hey guys, Long time lurker, first time poster (please be gentle :) ). I'd like to share with you guys some work I did for an app called Monsterology. All the renders were captured in Marmoset. The game is available now on iTunes / App Store for iPad and iPhone as a free download. The game was originally developed by Other…
First year its probably best to run modules that will bring everyone up to scratch on each software used. At least in the first half of the year, then the second half of the year having a simple project in each area, so characters, environment, animation. Whatever else you feel is needed. In my first year everyone was…
massive thx for the feedback Anthony applied most of it asap removed blog link and the drop down removed the 2 characters removed one day axe in darksiders For the moment I'll leave the High Poly on it, since I'll be applying at 2 companies who only do high poly the day after tomorrow I hope I have the chance to work in a…
I know exactly who you are, that's why I'm all "why is this guy freakin'?" :P As for character artist's presentation, I like to see wireframes so that I can see the artist's grasp on mesh control. Your polycounts and silhouettes look even, but a wire adds so much more. One thing that might help is the presentation of a…
I always found that blender was just a huge pain in the ass to use. I'm all for open source programs but I think they should take the proven designs of other popular software and build upon that instead of being different just because they can. I'm sorry but why do I need to hit a hotkey every time I want a selection box?…
Thank you Eric! I actually just noticed that a little bit ago but had no idea how to move it lol. Scizz I am basically going from my head with the placements and referring to several references for the props. I was thinking this could be more of a prop showcase and then on my next piece I would try to go more of an…
Sorry about the simplicity of these props guys. I am commissioned to do these simple props for a science-fiction gamedev project but wasn't entirely happy with how my work turned. There's a ton of amazing talent here on these forums and I was hoping you would offer me some advice on how to improve my craft. I'm not…