@BasicallyNormal Thank you ! can you point out the separation >.< ? it might be a diffuse map issue :s anyway i will come back with a wireframe render. @Dwalker This is an eternal conflicting issue in games, making something look good and inaccurate vs boring and military accurate. This vehicle has so many inaccuracies…
Thanks for the suggestions, for some reason I never thought about mirroring those points that you laid out. On the medallions I just tried to follow the concept. This is not my concept just something I was given. Well the main reason the layout looks like this is when I unwrapped it I took the indivdual pieces of it and…
thing about this dress, is that it's 3d print which is something not many people have any experience with. Yes, i'll take the props out, you've made a good point there, same with the old guy. But i'll wait until the thread dies so i can get most feedback out of it.
Oh man tell me about it. I was looking at his stuff just the other week. His website is a great resource, especially the guest pages, some great paint jobs there. Fantasting stuff. Can't wait to trt out such techniques, mixing them with 3D printing maybe ... Yum!!!
Hey there guys ! Do you know a way to get clear - good blue prints out of your models, without rendering a wireframe and painting the frames you need over it in photoshop I mean. This is my example as an expected result. -- same strokes, ability to choose perspective etc. Thank you, Adrian
Ye animax we're on the same page.....paint on the mask, preview in the shader. When I said didnt work on directx shaders I meant you couldnt insert it into a directx shader, to paint using the shader materials in realtime. You still have to paint with the mask visible, and see its effect after. Its still a million times…
I don't have much need for engraving, but this would be amazing to have about for quicky inexpensive proto-types. At that price point though it's taking a backseat to saving for a 3D printer. Hey, then I can just print a laser cutter right? RIGHT?? :poly142: Oh, I'm out.
If you're interested at all at doing a better job with that texture, what I did when I was painting some TF2 textures, was pop open the hammer editor and got real close and personal with the textures in there! You could even take print screens, and take closer inspection in photoshop!
RobG: I really love the style of your stuff, any chance of a mini tutorial on your workflow for painting one day? Also I didn't realise you sold prints - I think I'll be grabbing a couple on payday to decorate the sterile place I call home
Thank you for taking the time to review my website. I can definitely see where you're coming from. These are adjustments I will make and update my site to be more readable and cut to the point. As for my title as a 3D Generalist, should I not have a generalist reel? I watched a few #D Generalist demo reels on YouTube for…