I guess I come at this very differently. I'll pause for a second and tell a story about a 3 people I know it will explain my position on this. I know 3 deaf people, very talented artists. 1 is legally deaf but she can hear with super hearing aids but then its not so great. 2 and 3 have been deaf from birth and both have…
depending on what job you are going for, level design and making materials in substance designer might be different disciplines. If that is the case and you are working on world/level design, then you could give yourself a break and not make all the textures in designer. And if you were trying to be a material artist…
The UK has tax breaks but you have to meet a large ammount of point scoring criteria, tbh I think the game industry has to, and many companies have, stop tax hopping studio locations. Staff want stability in their lives if you are shuffling country every 3-5 years that stability will not be found, and you will lose quality…
Welcome to a work in progress thread for a narrative following the steps of two well-known Demacians: Garen and Lux Crownguard. If it was not painfully obvious, I am new to the art of polycount, so I hope I'm not going overboard. A Bit About Me I am an avid League of Legends player, but I've always been in love with the…
Last year was the most snow the south has seen in a very long time. We got hit hard by NC standards, and GA got it pretty bad as well. It is by no means UT, but chances are you will see snow. The funny thing about it snowing in the south is that the states are never prepared. We hardly get any snow, so when it comes, there…
This is indeed an interesting post. You're a professional character artist who wants to 'makes things pretty rather than functional'?? I'm guessing you are not that popular with the rigging department.... :) Manual character retop is pretty much bread and butter to an artist working professionally at a studio. I'm actually…
I'm using Firefox. About the concept artists; I would have never noticed that text unless you told me. Even then, it doesn't actually tell who did anything. I agree with a lot of what Bart was saying regarding your PBR stuff. Also in some locations, you use a dark grey background for your props and sometimes you use a…
I'm a former EA employee, from my experience the pay and benefits were great and there wasn't a lot of overtime (this was just after the ea spouse pr disaster). I was at Mythic which was purchased by EA, so most of the culture was still the original studio culture, EA doesn't really seem to be that bad of an overlord, I've…
I understand exactly well what would happen to them in your hypothetical question, they'd be fired or marginalized. I am not incriminating them as people, I'm merely pointing out they are every bit as much of the bread and circus machine as Limbaugh or Beck. The insidious part, is again, not them being evil double agents…
Yeah XSI is pretty much the greatest thing since sliced bread. I have to agree that I have never quite found as good a balance between all the 3D packages (Modo included) as XSI. Lots of people love the way Maya's snapping system works. Well XSIs works just as well. In fact almost everything in XSI is just as functional,…