Because most of the tools I use in my workout to make planets like those : Is based on equirectangular maps , also Nasa source images are like so , I would like to find a tool or a workflow to turn dual paraboloid into rectangular, rework and then turn back to dual paraboloid. If no tools are available, which to me seems…
Seeking a character modeler who can rig mesh cloths, accessories, shoes to characters using 3dsMax or Maya....please contact me for more details.. Skype: gusher5