Anything from Valve if by some chance can regard itself to a upcoming or anticipation of Half-Life 3 or Episode 3 with a new engine. :P But doubt it.... :(
[ QUOTE ] I loved Quake 3 and deathmatches. This is really starting to get my interest. [/ QUOTE ] Agreed. Newbie friendly? That's UT imo, not Quake (3).
@poopipe thanks for responding. I already tested a 3 slats, with skinning and bones with the same spline all worked fine in max and Unity. The actual main asset is with multiple groups, 2 LOD’s and many objects in hierarchies. These two shutters are separate from one another are the only skinned objects with bones, a…
Building prop from TitanFall. Concept by Matt Codd Workflow: 3dsmax, Substance Designer, Toolbag 3, CryengineV. Wips will be in Toolbag 3 except for this first one. Any feedback helps.
Aspect Ratio: 4:3 Huh? Is there something I'm missing here. Why is is still 4:3? Shouldn't it be widescreen. With screen rotation, wouldn't that be better?