Hey to all, I was wondering if anyone knew of any homebrew updates for the older version of FBX for the older versions of Max? Currently, I'm forced to spit my older save files into a newer version before exporting it to FBX format, for engines such as UDK. Cheers!
The viewport shows my alphas properly, but when I render I am getting a white halo around the edges. I have switched renderers between scanline, mental ray, and V-Ray and I get the same result everytime. Any ideas?
Hey guys, I have problem with quad draw when retopo on live surface. When I create new face its just invisible like it under live surface. But when I pull that new face off its just invisible.
Yes you have to do it and no it never gets fun, its rewarding when its done but it never is fun. I dont know anything about max8's uv tools, but modo 201s look s AWESOMETASTIC. Check out the uv video on this page:http://www.luxology.com/modo/201/media.aspx
Looking to hire an experienced 3D character artist for a fixed-price commission. US-based only. The deliverable is a production-quality Character Creator 5 (CC5) character built on the HD facial profile — 262 blendshapes intact through UE5 export via Auto Setup 2.01. The character is a semi-realistic stylized human female…
Hi guys! Over the last few days I've been working on my demo reel. I'm a 3d artist, and this is my first reel, so I would love to hear any suggestions or thoughts about it :) Link: https://youtu.be/M7iP_IUqWGI