I admit I used many concepts from the digital tutors tutorial but as you can see I've gone far beyond where the tutorial left off. For example In my scene the buildings are modeled and have actually modeled furniture inside. Where as the tutorial just had one well modeled building and the rest were paintings in the windows…
Thanks for actually taking my topic into consideration :smiley: . About you saying "selling some video games", thats actually a pretty good idea, I have a heap of spare games lying around, I should look into selling those. Secondly, could you elaborate on how you said "There are free or 5$ dollar ressources on gumroad far…
Basics: http://cg.tutsplus.com/series/an-intro-to-3ds-max-poly-modeling/ & http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/model-and-texture-a-water-tower-in-3ds-max-day-1/ A tutorial by Xoliul: http://cg.tutsplus.com/series/next-gen-video-game-hot-rod/ A tutorial by racer445:…
Hopefully ill have time to do this challenge, need to try environment art at some point... Anyway the pipeline to UDK is relatively simple and theres a lot of tutorials that cover it, without searching i know eat3d have some awesome tutorials for UDK, one of the better ones has stuff about particles lighting materials etc.…
Hi all. I have searched the forums and the web but I couldnt find anything useful which could help me with my issue. So basically I need to make few tileable cliff sculpts with different dimentions.These sculpts should be tileable with each other from left and right side. I think my method is too tedious and it could be…
At work we had a Digital Tutors subscription so I had a (short) chance to take a look at it. It has a huge library, but actually the overall quality didn't impress me. The substance painter tutorial wasn't even more informative than the free one Allegorithmic offers. Also from the look I think you can find a lot of that…
Pretty much all in the title. How many of you are texuring in Mudbox these days? I saw a quick demonstration on how "easy" it is; but there was little discussion of how much pre-planning there was. [ame] http://www.youtube.com/watch?v=B5wjt25h8wA[/ame] Would you paint on the Highpoly so you can go back and sculpt in some…
Unreal Engine PCG Parameters Explained: Control Everything from the Level Learn how to use PCG parameters in Unreal Engine to control trees, rocks, grass, and scaling directly from the level. This tutorial shows how to build a flexible and efficient workflow without reopening the PCG graph. https://youtu.be/f0-wWtI7KPk
My questions about rigging, I've always struggled grasping it properly so i really wanna know the best current methods for rigging and skinning to/for animating, Paticularly for characters and facial rigs but i'd like to know about creatures and good quadriped limb topology too if there's a really good book or something…
I have seperated this to a new Post since I am not realy sure if it is against the Forum rules to post questions in the challenge thread - I haven´t found any rule against it - if it is the case I apologise and would ask a Moderator to move it in the right area. I thought it might be the right place to post the question…