Hello, I am Callum Highfield. One of the two 3D Animators on this project. Whilst the character rig and mesh are being worked on I downloaded a rig from the internet and began experimenting with animation stylisation. One of our main character weapons is a rapier, so I researched into how it will move. Here is the most up…
Started out as the Splash Damage test, and I decided to expand on it a bit to make it a little scene. Congratulations to those artists out there that landed jobs before xmas in the London area. I remember reading about a polycounter that landed a job at Rocksteady working on the new Batman Arkham Asylum game...totally rad!…
Hello! I am a 3D artist, animator and graphics designer with 5 years of experience both in graphics design and gamedev. I'm looking for full-time, part time or even commissioned work. Portfolio: https://www.artstation.com/randomch1orine I primarily work in Blender and Paint.NET/Photoshop, though I also have extensive…
Hello everyone! Welcome to the 83rd edition of the Bi-Monthly Environment Art Challenge for the months of March and April! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide…
Vig: nCloth: Yah, nCloth was included in 2008. It was demoed in the launch tour and everyone in the room was blown away. It is the first component of their rebuilt dynamics system, rebuilt from the ground up (3dsmax apologists take note of that- it is a new dynamics system, not merely an 'improvement'). CS in Maya: I…
Ingame http://rol.planetquake.gamespy.com/UT_Megs2.jpg Did a huge amount of fixing, now have to fix my uvw's for the UT 3 engine and then fix up my model. Geodaves export tutorial is pretty damn cool. The one thing I found is that you have to rotate each mesh part -90 degrees and then lower them about -50 ish units in the…
Hey guys, Aside from the usual comment of "dog shit brown" or "piss filter yellow", I'm trying to add some colour and focal points to this small section so that it doesn't all look quite so bland and flat. ATM, even though its full of shadow, it all really does come over as quite the flatly lit area. Any suggestions would…