Hello everyone! I made sometime ago a post here about a 3D dragon model. I was a little overwhelmed by the messages as, I did not knew this website was this active, really great to see though! So I'm gonna try it again, now I know how the site and such work. I also can explain it a little bit better, so here we go! Hello…
I do have a low poly version that I am going to use for animation. I am planing to take texture maps from the high poly. I'm struggling with the rigging portion big time.
am i... am i doing it right? not much to say man, really dig the posed version and how the skin turned out :poly136: +1 for posting more of yo fran model too btw, need those inspirations :poly142: was gonna ask what you took the pics in but you already said it in your first post so... guess imma go learn max then >_>
Worked on the face some more, learned a bit more about the whole zbrush sculpting workflow. It's getting there! I think the side profiles looks a bit goofy. I took a break from sculpting to block out the clothes. I used one of zbrush's female base mesh, scrapped the breasts, tweaked the proportions and got to work. Back…
So, Lets just say i've got a cube and i insert it normally it would follow the rim of the object but lets say i want to insert another shape say like a rectangle or circle how would one do that without resorting to manual methods.
HeroForge.com, the internet’s home for customizing and 3D printing tabletop miniatures and statuettes, is looking to hire a full-time Technical Artist and Asset Integrator. Skills and Experience: * Solid understanding of rigging and technical Maya aspects. * Strong enough knowledge of modeling/UV concepts to make…
Ive done a projection painting from images on this model, and i cant seem to be able to get rid of the seams, ive seen some tutorials in YT about projection painting in blender , but they never adress this issue.
Heya to all, Was wondering if anyone knew the shortcut to clean/get rid of the Blue strokes in ZB after I used stuff like MaskCurvePen, and kin. Cheers and ciao.
Nice design. Currently I feel like the two stone pillars are working well, but the stone slabs on the base could be pushed much further, really dig into them a bit, give them some more interesting grooves, wear and age, they're just really even right now and the subtle sculpting you have done to them doesn't feel like…
Hi, I can't get a good effect with reflection probes. I'm doing an underground station in Unity 5. It's a big place, so for this reason I need many probes. I split the platform to three meshes, so they get the nearest probe. Unity mixes probes - a single object gets a single "mix", according to object's pivot. It causes…