As Larry said, you can use control loops, or you can bevel. The rules for controlling your mesh when it deforms are pretty... complex. Are you willing to pay for a tutorial? I know a few good tutorials I could recommend for this sort of stuff. To understand deforming, do the following (if you don't understand how to do…
Looking sweet Nick! Bit of a brain dump here: I feel like the texture & the models aren't jiving completely yet, the textured (unlit) version looks a little sloppy and "mushy," and colors are close but not quite there. It mostly comes from the plaster/wood texture with what Jessica mentions, but also some of the…
So far all my sculpting work has been done in Blender. I do have Mudbox but... well I even made a post on General Discussion about this and it boils down to me basically not being able to adjust and work intuitively within Mudbox (nothing wrong with the package it's just a personal thing). Several people pointed out that I…
@Gav Thanks for the reply, I will definitely listen to the podcast today. When you talk about proper fold work that is game friendly could you tell me a bit more about that I've heard that folds should be placed at the sleeves going down with a slight curve(no idea how to explain it better haha. And that you shouldn't add…
After working a bit more on the form I decided to remove the straps that I had sculpted into the character’s body and make them their own sub tools again because I really want to learn how to handle multiple high poly sub tools and the process of projecting/baking out the detail onto a low poly mesh. I am very confused and…
Thanks, it was a hard battle, I had a lot of doubts about the materials but finally tried to mix metal appearance with more plastic pieces. I think the balance between them are great. The final part was the yellow paint that just makes the piece doesn't look like a dark piece of metal haha I'll try to make a little tut or…
well it depends 1) I guess useage of reference images/planes is true for most "real-life" modelling, I fail to see why it would be a sabotage using 3views for vehciles and such. I guess for organic stuff it is mostly there to lay out the main proportions, but looking back at photo references always helps. Although I guess…
Thanks for the input folks. Pose/Stance - Aye, you're right, his stance is stiff and awkward and his hand should be clasped around the weapon. Design issues - A lot of problems brought up here. I agree its lacking that 'over and under' design stuff. Too much of it is simple segmentation with bass relief which is a bit weak…
Well now that I look at the wires, you put it in there but it's textures blend into the brick. Using a gray stone for the ledges would help break up the floors. Also trimming vertical between your tiles would help add character to the building. kind of like this. Adding Crown molding details around the top of the building…
Ah sorry might have been a bit unclear. I'm using "bake from multires". Are you using a cage/extrusion here? I'm trying to specifically use "bake from multires" because it can bake it without having to bother with a cage. But so far I've only found it useful for organic because it does not work well with creasing on the…