I like what you have for the most part but I noticed two things you should probably fix/work-on. For the pipe it kind of just looks like a piece of metal and there is no real definition to it at all. I assume you just have not gotten to that part yet but I would add an implication of welded or attached pieces at the…
Wow, so many responses! Thanks to you all. And all are helpful. I am going to try Dilation first. And @ solar, is "textools" a plugin? Is it free? I think I have got a lot of options open. Also I would like to know more about my second option, I am trying to be more elaborate in this regard, what I meant earlier is: * In…
Both, most likely. It usually is just the classes that have changed plus the classes that depend on those. But because the classes that deal with rendering are used pretty much everywhere in the engine, almost all of it has to be recompiled anyway. A full engine build should take between 1.5 and 3 hours on relatively…
Great start. A few notes. -Are you going for a generalist position or an animator position? It seems like you have more animation than modeling, and would suggest putting the modeling at the end of your reel, not the start. -The mammoth "jump" kind of ruins that piece. If possible, go back and polish that more. It's really…
It's not simply a matter of cheaper/better/sooner. As I mentioned there are free to play games out right now that I would consider much better than a lot of $60 games. There's a lot of talk here about CoD and BF or w/e. Those are like... the peak. What about your middle of the road stuff. Those B and C titles, still coming…
An envelope is a fancy word for a cage. Maya can automatically duplicate and convert your LP model (mesh) into a cage (envelope) which is indicated in the viewport as a transparent red mesh. The envelope tells Maya how far out to "look" for details. You generally want the envelope/cage to extend just as far out as you need…
Orangeknight: I know that Graffitti Artists tend to not paint over each others work, but there are definitely examples of places where the same wall has been painted over time and time again. I wanted that really 'cluttered' look. XXXTHECHAD: Yea I have to extend the camera to keep moving past the cut. Just something I…
shoulders should be down a bit and back a little to give a more natural placement. Also, the gap in the under arm is too much, and it almost makes his shoulders appear dislocated. The bone structure of the hips looks slightly off, and the hands are too big. Imagine if he were to place his hand on his face, he could palm…
I worked with Autocad for some years (and then took the decision of never opening the app again, EVER) and I can confirm that its all about precision, and how mesurements relate to one another. I quite like the trim/extend logic but I hate the loss of the sense of scale when I work with such apps. Something I am curious…
well, you aren't off to a bad start. Take step back and look at a couple of your pieces for a bit. Like the portrait of Patrick Stewart. compare it to a photograph and try to take as many mental notes about what different between the two. then try your damnedest to correct them. (i.e is his mouth really that wide?) It's…