Back in the 1920's a man called Robert Spence decided to lean out of a bi-plane over L.A. and take what would be, over 80 years later, used as reference photography for the game of the moment; L.A. Noire. Spence's photos, currently under the care of the UCLA Department of Geography, were used by Australian developers Team…
Great posts, Frank. :) Your last post reminds me that I need to embrace how subdivision is just an approximation and use more shortcuts to model faster. I've avoided Blender's bevel modifier like the plague since I obsess over perfectly straight support edges when, in hindsight, wobbly support edges aren't really…
A good practice when modeling cars is to make the whole surface of the car as one piece at first, without cutting the body panels. First you'd want to have a low poly blockout with clean topology, but no subdivision so that you can see all the shapes of the car and can modify the proportions easily if something feels off.…
Cool! Thank you! I bugged my teacher about it and he was kind enough to help me with resource hunting and came back with these links! :lol: This one is text based with some image help and is probably most useful to someone who is familiar with Unreal and Texture nodes:…
Chadwick - I'd like to switch over to a field that's more creative and problem solve-y than my current job. I graduated in Game Art, and thought it would be good to use my skills again, as my current job is admin. (Where I've found being creative and asking questions seems to be frowned upon.) I was playing Horizon - Zero…
Hey Tory ! Sparth is a great inspiration for anything sci fi ! For the ref that i listed, its more of liking one or two objects/elements that are in those movies and placing them in the world i'm building. Like in Blade runner there are these really cool really tall towering background buildings and i so wanna use them in…
Thank you Razgriz! I definitely agree with what you have said. I am working away here trying to get more content for my portfolio. Hopefully it will help bring out the portfolio when finished. I have changed the text, and imo it has drastically changed the feel of the main page. For the better. Thank you, greatly…
Hey Slip, I've also been working as an animator for about a year and I've become more of a generalist to fit the needs of the current project. It broadened my skillset but it gave me some great insight about what I really enjoy doing in a game production. So I talked to my lead to get more animation tasks. So in a near…
lots and lots of practice/hard work. There is no real shortcuts or easy way to get good, its simply a matter of pounding on your craft for hours and hours over several years. Most importantly learning something from each project and actually finishing work that is started. getting feedback from professional level people…
I'm definitely not what I would call ripped. Might show some abs if I squint and the lighting is good, but that's it ;) I have had bodyfat that low before, but it is such a bitch to maintain with the horribly bland diet that I didn't keep up with it. I was about 9% bodyfat at my leanest, but I'd guess about 14-15% now.…