Hi everyone! My name is Ludvig Horndahl and I'm aspiring to become a 2D character and mechanical artist. I just joined Polycount and hope that this community will be of some kind of help in getting feedback and critique on my artwork. I bet you guys have a lot of tips on techniques in drawing and other stuff to share. :)…
hi, for some time now I have been looking for a fast and convienent way of baking ambient occlusion maps in maya, because I want to use them as base for my textures. however apparently I have to set up the AO shader, which is not that much work ok, but still annoying if you have various objects and since a friend of mine…
Hi everyone! My name is Madison Markle and I'm a 2D and 3D art generalist student with a focus in animation and motion capture. I'll admit now that I will most likely not be keeping this thread very up to date with any progress at all for the next month because I am in the last few of weeks of college before graduation…
Hi everyone! Just signed up for polycount again after years of lurking and inactivity. I'd like to try to draw everyone's attention to AltDevConf. I've been writing for AltDevBlogADay for almost a year now and it's a been a great experience. A few months ago a few of us hatched the idea for an online conference,…
I once worked on a tv show that had a very small number of cast members who are not easy to replace. It's quite expensive and time consuming to find them. We were paid decent but certainly could have been paid much much more - I paid close attention to the expenses of things going on. Anyway, I tried to get the less than…
@Kanni3d That is about what I was hoping to hear, thanks :) I started learning realtime art back around the beginning of the 7th gen, so a lot of the benchmarks and metrics I use to measure optimisation is still sort of stuck in that era. As such, I get nervous once I start breaking 50k and 3-4 texturesets (couple this…
Dear aspiring animators, Lately, akeytsu has been making a lot of improvements - many new major features
and updates have been released to help animators, riggers and technical artists
make the process more efficient and fun, aspiring to become the key solution
for 3D animation toolset. Check out our latest updates on our…
Yeah it does suck a little when you work on something for a month and it gets like 20 likes while chad's 15th m4a1 or big tits lady #5231 gets 1k likes every 5 mins. But they do tend to be very... defined ladies though, I'll often find myself leaving a like as well for "reference". But such is life, if you're doing this to…
You're not gonna find the biggest market here but it's helpful. May belong in Tech Talk rather than 3D, up to the mods. Not sure about spamming mine in one post or how useful a lot of this is for production. HTH anyway. I had a s**tload of these texture sites bookmarked from a time when I was looking into indie dev. To the…
Hey Anthricus, The clothing is just the mudbox default sculpt brush+the 8th threshold. I make low poly and sculpt on top of it. I tried to move the face a lil bit inside photoshop hopefully its less blank xD She definitly need those leggings, but presently i don't have time to make it because it need to show to public on…