DM uses the polypaint to judge where it would need to place the verts to maintain the detail, just as it tries to maintain the same surface. A mesh that has been decimated down to 200k should have a better looking polypaint on it than trying to paint the same thing on a 200k subdivided mesh. There will be a small drop in…
There is simplygon that was aquired last year by Microsoft https://www.simplygon.com/ They have engine integrations for Unreal and Unity as well as a SDK to integrate it into your own engine or pipeline. The technology itself is great, the pricing philosophy is a bit of a mixed bag for me. It might appear first most as a…
Ok so first things first get rid of mental ray it creates more problems than it ever solves, like using the incorrect background color on normal maps. Really the only thing you should be using MR for is Ambient Occlusion. Scanline bakes faster more accurately. 2nd there just isn't much resolution to capture the detail. You…
Try turning the number of Rays/Samples down on Render Setup(9) > Advance Lighting Tab. On the Render Tab > Memory Management, check on conserve memory. On the common tab uncheck Rendered Frame Window. Doing this will save memory. This will still render the image to file and to the preview window. You can launch the window…
shadownami92: He man really digging the propotions. Captured the concept well! Agree that you cant really make a Tpose character and still be as cool as the concept :) independ-hans: Looks sweet man! last i saw you you were working on the base! thats pretty fast lol Yes! Alot of alphas :) [COLOR="rgb(255, 140,…
Recently at work I was asked to create a low poly version of the Leatherback Kaiju from the film Pacific Rim for a mini game in the PlayStation 3 HOME square. He was to fight against Gipsy Danger. To do this I was given a turntable video of the original Kaiju model and the actual 3D model which was used for the film (which…
154 tris seems an awful lot for what is essentially a box. Most of the modeled in detail doesn't break silhouette in any real noticeable fashion, and you could save yourself tris by doing a high poly bake. You could try image-based normals for it, but I don't know how far that would get you. Beyond that, your glass is…
...(Still laughing 30 min after reading this)... Good ideas, renderhjs, I'm facepalming over not thinking of the UVXform trick you mentioned. I already tried the "multiple parts in one texture" and that worked OK, but I wasn't sure if that was a "legit" method. I need to get with the program on TexTools, everyone here's…
Collecting action figures, mostly the good ones from the Transformers movie lines and GI Joes, Team Rocket and other random stuff. I've been attempting some customizing of said Joes and Transformers but haven't gotten very far due to lack of parts. Writing since October of last year. I have a novel laid out (with potential…
Tracing is copying just done by hand. There's nothing wrong with using it as a reference and painting your own interpretation. We can tell the difference between the two, and if you're going to do our art you had better do it right. Otherwise, you're just blowing your chance. You can go a little crazy with your polygons as…