Project Overview We are building an indie mobile game featuring a stylized, retro-console "segmented puppet" aesthetic. Our character pipeline utilizes a modular customization system where clothing, heads, and gear are modeled as separate, interchangeable assets. We are currently sourcing the master assets for a character…
Hi everyone, Recently I made this geometry node based pose references generator. It generate humanoid pose references, using maths and procedural system. It doesn't generate any rig . It can be used to quickly get some references poses for your 3d character , either to show case in final render or to test rigs flexibility…
Was hoping I'd be 100% complete with the retopo, but there's still a few small bits to complete. Bake coming next week. I haven't made lowpolys of the swamp abyssals yet, so that might come after, or I'll start work on the arboreal vampires. Total tris coming in at 83,353. Have a great week!
DreamFigures Email smolidor@princeton.edu for additional information / details What Do We Do? We produce high quality 3D replica statues of players customized Skyrim characters How Do We Do It? 3D Printing on EnvisionTEC and ZCorp Printers Doesnt This Already Exist for WoW? Yeupp! And FigurePrints.com has seen MASSIVE…
This is my PC Gaming Essentials Set, Addon 01, and Addon 02 product line being sold in the Daz Store featuring quite a few objects that one might need to render a high quality PC gaming rig. Normal maps were baked using a bevel shader and objects were rigged in Daz Studio where applicable. Coming soon are Desks 01 and…
Uhh you're totally right, I realize that now too hahah Car needs to be bigger still. Yeah that's something I make up as I go, but seems now would be a good time to actually think about it's workings. Jup, it should be a cord for powering and controlling the bot. It would be coming from a separate vehicle, where the pilot…
Ey thanks so much @sacboi ^-^ To be honest there wasn't any actual trainging apart from maybe geometric drawing in middle school. So mostly self taught by observing other artists, drooling over books like Star Wars: Incredible Cross Sections or Stephen Biesty's Incredible Cross-sections and well learning from trial and…
#wipwednesday, as a practice, last week I started this Roman Shrine, and with the power of modular props, I optimized. I started sculpting key props with general damage so they wouldn't look so repetitive, only one specific stones I wanted to add specifically damaged to give a more unique look. I did the retopology of…
Notman, the number 3 is heavy in this presentation. I dont think its coincidence that its presented that way. Though its tough, because it could be about any number of their franchises which just so happen to have a 3rd installment coming along. I'll put my money on Half-Life though, maybe its wishful thinking... Gabe has…
Hey guys. At the moment I am using my sparetime to create some usefull nodes for Substance Designer that I am going to share for free. I was wondering if there are any nodes that you guys desperately need and I could maybe take care of. I am not a programmer but I will try my best if your suggestions make sense! ;-) Thinks…