Hi everyone, I’m currently working on finishing my self-storage environment
piece and would like to draw upon as much feedback as possible. I’m looking to further develop my storytelling abilities, so
I’ve focused on making it a sort of murder crime-scene. I’ve found a variety of both environment and prop reference,
but…
Hey guys! A couple of months back I tried to do some hand painted textures on a character and now I'm back with a new one from the same series of concepts (by Marko Djurdjevic for parasytic moon). This time around I did a sculpt, baked some normals and occlusion, lights etc. to get me going and then painted the face,…
I agree about not making it boring and using the scene to tell a story, but I disagree about the lighting I think you're breaking several rules of dramatic lighting. 1) You have a pretty strong light behind the camera. This hides all shadows behind the objects in areas that aren't visible to the camera, which destroys a…
I was slowing typing out a response here to everyone that offered advice when I stumbled on the issue: unreal doesn't take the material into account when lighting! I thought I had checked this issue when I viewed the 'lighting only' mode (as posted in that large image above) but it turns out that mode isn't just the…
Hey man, good stuff. I think your character is coming along nicely. I'll preface by saying i'm not a character modeller. Things I noticed that can help push the final render, mostly by comparing with your quality benchmark piece here https://www.artstation.com/artwork/KekQgW presentation: I'd pay more attention to the…
Thanks Fabi_G, I'll play around with the reflections a bit more. Joopson, I believe that's actually a weird thing that happens in real life too with flood lights especially when looking directly at them. The light they give off is really bright, but they are designed for the light to only go in one direction (unlike say a…
NOOOOoOOooo... Rendering out a complete map will get everything, diffuse, spec highlights and directional shadows. all stuff you don't want in your AO. A complete map will bake the scenes lighting into the map, if you don't have any lighting in your scene it will go with the default viewport lighting which is based on the…
First, I would check your light map resolutions are high enough, then create a LightVolume and shape it to where you want the light to be dominant. Then make a really bright light and in the ExclusionVolumes list in the lights properties put the volumes name. This will restrict the light to the area set in the volume, play…
Using environmental lighting is different from using a skylight, and not outdated. It is realistic for outdoor scenes as well. In real life, you have two primary light sources in outdoor scenes, the orange/red directional light from the sun, and the blue color from the sky. Sunlight appears white in most cases because the…
Arc Productions, a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for Lead Lighters to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and independent producers to…