Right click your "Height" output node and click "View in 3d" and then select the "height" channel. I believe by default its not enabled so even with a value plugged into the node you wont see anything until you do that. Also make sure you go to "Materials" and then "Edit" on the top toolbar and set your "Scale" to 0.5 to…
Well the texture map is tiled in the other quadrants. So the UVs in your Green Square use the same texture as those long-narrowed UVs to the right in the Blue square. At least if you have a Place2DTexture node connected to your File node, not sure if it is tiled otherwise. It is hard to tell since the work area in your…
=> What do you expect the parent constraint to do that the one in Maya isn't doing? to be able to animate the child, the constraint name is "parent" so it should act like parenting using "P" (p for parent), Maya Keyboard Shortcuts, Hotkeys & Commands Guide | Autodesk (as you know, if you parent an object to another using…
I have no clue whats going on but all of the sudden my UV view does not longer equal my viewport view (this worked fine an hour ago) I only have ONE set of UV's Yes, its the correct image in my texture node yes, i'm using the UV's as a coordinate No, my mapping is not altered No dubbele verts No flipped normals. I have…
You can "publish" range node from Designer as sbsar with exposed sliders and connected input/output. Then drop it into PAinter. But you really shouldn't bother. It's same Levels just named differently. As well as histogram scan. Just open range node in Designer and you see just Levels. Try bottom sliders of Levels in…
RT irradiance node maybe .. Also I use PBR render node from before 2020. ( they ruined it in later releases) with 256 samples. Somehow it looks a tad bit better on edges and with general color bleeding from environment IMO using subtle displace value and a certain HDRI choice . It's slow as hell although and maybe I just…
Epic procedural My love for panel houses and for the brutalist style was reflected in my project. Collected procedural generation, through a node system, it turned out not the most simple node tree. It assembles houses from a set of small parts. With a large number of changeable parameters. finally mastered procedural…
Thank you. Note that concept is not mine. I am not trying to be atm concept artist.. My goal is learn zbrush better and feel like home when i use the sofware. Original ogre idea came from those images: http://2p.com/4266881_1/Featured-Gallery-Lifelike-3D-Arts-of-Orc-in-World-of-Warcraft-by-EdwardsLin.htm Skull above and…
Remeasure how many eyes long Lucy's face is. Compare it to how many eyes high yours is. Where' you've placed the eyebrow arc bend is too centrally located compared to the photos. It needs to be offset closer to the outer sides of the face. The nose big forms are not matching Lucy's You still have that awkward pinch at the…
I'm always interested in new 3D-modeling apps, because I figure that EVENTUALLY someones got to get it right. I've learned to one degree or another nearly every relevant 3D modeling app there is over the past decade, and they all fall well short of what I think they could be. To me, the biggest issue with existing 3D apps…