Hello all! My name is Ty and I am the project manager of Interlight Studio. Interlight Studio members are passionate, dedicated, experienced and creative individuals. We are looking for strong, self-motivated individuals to join our team. We are hard at work creating some amazing content. About us: We have been focusing on…
first off thanks the harsher the criticism the more i can take from it. I really enjoy environments...i understand everything yall are saying i had worries myself. I really enjoy fantasy and magic and all that jazz...for some reason floating orbs just gave me that feeling so i put them in there...actually all three scenes…
Totally not enough. Lately all I do is play LoL and Diablo 3 outside of work... I guilt trip myself about it a lot too. I research/experiment and learn a lot during the day at work but it's mostly all environment art related which isn't really what I want to focus on for my portfolio. I'd love to be able to make small…
[ QUOTE ] The Air is an interesting choice, would love the portability of it all, but I'm not sure I'm ready to take the mac plunge. Running boot camp is not a fix all from what I understand as plenty of games still won't run when using it- but correct me if that's totally wrong. [/ QUOTE ] I went all Apple a while back…
Some honest feedback: I think these days, a 3d artist needs to be able to deliver both modeling and texturing abilities. It's often money lost to a company if they have to hire 2 artists to do what really should be a 1 man job. So I do feel that you're limiting your chances of making an impression of you're simply showing…
Hi there, My name is Alex Curtis and I am the creative director at PolyInteractive games. We are URGENTLY looking for a programmer to work within Unity for our latest game Rise of Factions: Sparta and Rise of Factions: LITE. We are nearing the end of development for both adaptations of Rise of Factions which is releasing…
This is a topic that has been reoccuring lately and i thought putting the info in its own thread is a good idea.I will be showcasing a method i have been using for way over a decade now, in 3dsmax. Which is to my knowledge the only tool that allows me to do this.Please correct me if i am wrong, i'd love to have this…
Not being interested in animating the character doesn't negate the fact that skin-weighting it is till the cleanest and fastest way to get it posed. And on top of that, a simple skin weighting pass on a humanoid character can be as fast as a single click if you have the right tools and knowledge anyways. So the earlier you…
Holy crap, I just tried the Flight school. It was all pretty easy, most of them I got gold on first try, but then you get to the helicopter part and it's super hard! The helis are all wobbly and swing all over the place, and the controls need to be handled with extreme care. I had to try both mission 5 times to even be…
[FONT="]Main Tasks and Responsibilities[/FONT][FONT="] [/FONT] [FONT="]The Level Designer will work closely with the Game Designer and Programmers to help implement all interactive content in games. The successful candidate will mainly participate in producing and designing levels, as well as script all…