Hey guys, I'm making a modern revolver based on a concept art and I'd like some critiques of it. I know high poly topology doesn't have to be perfect as long as it looks good after baking but I always worry about my topology not being good enough. I have some problems with making holes in the barrel though, you will see it…
hey folks. I recently noticed that some people have problems with the crotch area of their character, and it reminded me that when i started modeling, the crotch was a big, hazy, confusion. so i spent about fuck-all minutes last night and made a little mini tutorial. this is ONE way of doing it. there are plenty others.…
Hi everybody!! I have this MAJOR important problem to tell you all: I always worked with Maya, but after some serious problems expprting to OGRE platform, I realized maybe it was better to change to MAx. And so I did. WITH MAX: I rigged a female model using biped system and then animated it with free animation, on Euler…
Hi, I'm rigging a character and trying to mirror the skinning from the left bones to the right bones. It's not working for the legs. What it ends up doing is binding the right vertices to the Left leg. If you look in the image, you'll see that the legs'envelopes are in red.
Hi man. i bought this product now but i cant to add to the shelf it. it works only if i run it manually through "load .mel". but it doesnot work if i put "ATM Blend...mel"
cly_ prefix on my mel scripts. I think it's well known TA law using someone's established mel prefix is a punishable offense. cly_camelCase.mel : cly general cly_gpHungarianNotation : cly global procedures
Working on the legs, its a pretty booring picture, but its to show some progress, going to finish off the whole leg and then give the entire soldier a detail pass before i go into lowpoly modeling.
Never ever be lazy and not use your leg muscles for a long amount of time, then do a leg weight machine or attempt lugging lots of weight up and down hills. You will be gimped for half a week.
meh? That's far from "meh!" Down is great. NOLA is an amazing album all the way through. Second album is just as good, the third, not so much. Fourth one looks to be a return to the style of NOLA.
. perhaps a more defintite break where the boots meet the legs. Prolly you will do this in texture, but might be good to accentuate it in the model. Generally I am not as keen on the legs as the rest of it, but great design anyway