I do recognise it. Who's Harry Crumb came to mind, but I don't think thats it. Someone is gonna get it and I'm gonna recognise it. Black Sheep or Tommy Boy maybe? I dunno.
Have you tried letting it run from opposite directions (one after the other) or maybe overlay two displacements? In a min/max way. The pattern in some of your references doesn't look overly dependent on being up- or downstream, so if you find some settings with less branching, you could mix two central ones for the main…
You can't really define such a thing without more detailed information. What type of game? What hardware? What engine? What rendering effects? What art style? What is the model? How complex is the design? How close will you get to the model? How many assets will be on screen at once? etc etc etc Otherwise its akin to…
Hi guys, another update on the texturing, I guess it is pretty much finalized at this point, just that I need to import them in game to further refine. Edit : Managed to get it into the game, here are some screenies!
Hehe, kids these days. When you get down to 16 tris you can start worrying about whether you can pull off a character. 500 is loads. :p Andrea, it'd be worth digging through the Low Poly Art thread to see how other people have worked with similar polygon budgets:…