I've been working on a super hero animation for a school project and I would really appreciate any crits that you can give. I'm not happy with it but I can't put my finger on why. If you have some time I would really like it if someone could tear into this. Link --> https://syncsketch.com/sketch/132256#150189
High profile video game companies in Boston and San Diego are looking for animators to work full-time on upcoming nextgen console releases. At least 2-4 years of industry experience are required as well as working knowledge of Maya or Max. Motionbuilder or MoCap experience are major pluses. Please send resumes or questions…
Changed my mind I do need help whats the best way of shaving off keyframes? We have a character entrance sequence which needs to be mightily reduced, but our current efforts with resample curve and simplify curve are still ending up with massive anim files and slidey ice skate feet. any suggestions appreciated
Hello! I'm a games animator living and working out of Melbourne, Australia. My rates are negotiable, but I do not work for free or for unpaid rev-share. Here's my reel http://vimeo.com/227599328 Available for freelance work, in house or remote. Message me here, or shoot an email through to joe.toole90@gmail.com Looking…
Hi guys wanted to share some new fan art animations i made from Sword Art Online 2. Hope you like them! also any feedback would be super! (ノ◕ヮ◕)ノ*:・゚✧*:・゚✧ [vv]134588897[/vv] [sketchfab]b1b63da9a2214bba85f384beabaabb33[/sketchfab]
One more question for you. I have the ball inside and its animated correctly. How do I get the shadows to show up while its animating? What type of light and what do I need to set the light too. Thanks!
To be honest most cloth in games these days is still simply done with bone animation, but there are some realtime procedural solutions as MoP describes. Another way to go is to use a cloth sim to generate a bunch of morph targets, and use those in game as opposed to skeletal animation.
Usually games use a vertex shader for wind animations, with vertex color to control the weights for various animation effects. Some use a combination of skinning (bones) for larger motions of the trunk and large branches, combined with noise in a vertex shader for leaves. What engine are you trying to import the tree into?…
Hi, I have long experience in making all kinds of graphics for games, animations, interfaces and illustrations. My portfolio here: http://masterserjio.wix.com/catblack#!games/cprg