Ok, this is interesting. no UV's for highpoly models in game art. I am saying that Im multiplying the AO over the diffuse. It's what I learnt at digital tutors. This technique may be outdated though since the course where I learnt this from was made a few years ago. I am using 3ds Max's integrated baker, theres a 'render…
Been trying to find a 3ds max online tutor but it isnt working. For example superprof website requires me to pay without talking to the tutor first, who knows if the tutor is even available. Any trustworthy place i can find a tutor?
Hey! So this is outside of my wheelhouse and I'm lost. I'm working on a character that has a lightsaber hilt on her hip, I want it to bounce and move as she walks/runs etc. I may be doing this completely wrong, but it's been working so far for me. I created the clothing and brought them in as different skeletal meshes and…
Hey! Glad I found this! I've been trying to figure this out for a long long time. I studied faf's tutorial in vertex, but (sorry faf) after the tutorial a lot of things were still unclear to me. I think that the texture quality tepends havilly on the quality of the sculpt. If you look at the vertex tutorial by fanny, and…
I have started designing the skin for the gun, made an additional texture pass and tested some renders of how the final images can look like: Ronin artwork made by a friend of mine, I just projected it on to the side of the gun. I am basing the colors and rest of the design on this artwork. In the image above of the gun…
Greetings Mr. Shadow, and welcome! I must say I'm pretty impressed. Your work is pretty solid for only 2 months of practice. You're well on your way to becoming a kickass animator. I recognize the push and the swing and roll as tutorials from Digital Tutors (if I'm not mistaken). It's not a bad thing that you've tried to…
I've seen banding in the backgrounds in a lot of Toolbag 2 renders, so I figured I would write a short post explaining why it happens and how to fix it. First off, the underlying issue is a problem of bit-depth, there simply isn't enough values in an 8-bit image to represent a perfectly smooth gradient. The effect of this…
you could try some 3dmotive and eat3d tutorials digital tutors have some good one a friend made a nice tutorial for them on modeling, look for lee magalh
Revolver is very similar to one of the Digital Tutors step by step tutorial. In my opinion, professional folio's is not the best place for all tutorial stuff. p.s. Apologize if I made a mistake
the polycount really depends on the type of game, platform and the object which is tough to explain a hard number for. The best way I have heard it explained is (for current gent console or pc) Use as many polys as reasonably possible to maintain the silhouette of the object and makes it easiest to texture/bake normals. I…