Awesome modeling man, seriously this has a lot of potential but you need to work on your textures! None of your materials are communicating very well, nor does your actual texturing convey any realism. If you spend some time refining all of your texture maps, you could have a really nice portfolio piece. Render out some AO…
i calculate a 90% probability of sarcasm, and a 56% probability of irony. :P its hard to not talk about military realism when you've lived and breathed accurate tank models for 6 years :( actually so much its affected my texture quality, since i spend nearly 70% of my time modeling looking at reference pictures. i think…
Anime mouths never look good when you model them. And there's a reason for that. Most anime series don't even bother thinking about realism in regards to their characters mouths. In fact, its quite common for them to illustrate character's mouths clipping out of the edges of their faces. (physically impossible) If you…
[ QUOTE ] i've often wondered where did brocks head go when venom opened up his mouth like that [/ QUOTE ] I always just assumed it was, ya know...a comic book. A dude is covered in a living alien costume..so why the hell am I worried about the realism of his misplaced mandibles? Arsh: Awesome stuff. Im having loads of fun…
Okey, maybe I didn't express myself clear enough. Im not aiming for realism. I didn't use any ref, except my own drawn concept. My plan is to make all look a bit stylized. By battlefield style game I meant players being able to drive or fly different vehicles. fmnoor: Yeah, im going to redo that. Anyway, new pictures of…
Realism and RTS are two things that will never work that well, you should definitely work more on the contrast in the textures itself and on the contrast of the vehicle to the ground, camouflage may be realistic but in this case reality comes into the way of fun and any time this happens, fun should win, it's a game so you…
My point was simply, that the fact that this model is symmetrical is the *last* reason why it doesn't look like Johnny Depp. Yes, asymmetry is important, but it certainly is not 'the key to realism' nor capturing a likeness. That is all. It is perfectly feasible to create geometry that resembles somebody even whilst it is…
Eh, as mentioned, if it were a free game (or a very cheap one) I could see the point. The "added realism" excuse is obviously their way of saying "it'll make us even more money than before". It's so transparent it's just insulting. That said, the last inkling of respect I had for them vanished when they dropped Brutal…
Hi, my name is Michael and I'm an Environment Artist with 3 years of experience in games and film. I'm looking for full time or contract work and work primarily in realism. My portfolio can be found at https://www.artstation.com/michaelhuang97. I am readily available via email at michaelhuang97@gmail.com and Discord…
So i noticed for the high res models of games, there's alot of attention to detail to capture the realism of the model as shown in The Last of Us: http://media.officialplaystationmagazine.co.uk/files/2013/07/ellie-03.jpg I was wondering how high in polys are the modelers going per object/subtool? I usually stop dividing my…