I think the Doom3 engine is the most advanced if you only want to consider the use of shadows, normal mapping, small dark corridors, and a game that will only run on high end hardware. Don't consider gameplay. So... I think the Battlefield2 engine is the one to watch for. From the reviews, the mod tools are excellent,…
*Organise the uvs of the remeshed tool in zB or GoZ it to your 3d app and do it there. *Take the remeshed uved tool and apply subdivision levels to it in zB till it is at the same high level as your detail sculpt. *Take your remeshed tool and detailed scul[pt to their lowest level. *With the detailed sculpt at level one,…
Would you like to become part of the team that includes the creative visionaries behind Oblivion and Rise of Nations, as well as Drizzt DoUrden and Spawn? 38 Studios, LLC is currently seeking a Character Artist to join our Art department at the Big Huge Games studio in Timonium, Maryland. This is a full-time time position…
Hello all o/ I've been modelling with 3ds max for the moment but i'm really interested in trying out Zbrush and i was wondering how long it took to get a hold on the interface and the tools and also if anybody knows of any good tutorials to learn the basics :)
All messages replied to! This week one of our modelers made a cool new tool set. We also had one of our programmers developing some of the core systems for the game. Looking for more people! :)
@namo Hey! Looking good so far. The move tool will work when you create a selection (in any of the given ways) then click and drag within the selection. Took me a while to find that one too....
Yo @Joopson - any way you could share the assets for the spheres (hdr and all) or tell us their source? It'd be cool to be able to do my own comparisons with some other tools and proprietary tech.
Fleshy bit seems a bit underdefined(omg flatten tool) and start to look bland in comparison with the rest of the details when you see the full thing. Otherwise cool, nice to see you pimp something.
Looks pretty cool. Can anyone do a compare/contrast with Silo's topo brush? Looks like its main selling point is the loft tool. I can see that really speeding up the workflow.
INTRO There are many ways to skin this cat, here will be looking at the processes we will use for Metal Shock Game.This Post Summarizes The PC Game development process from zero as an independent producer as I go through the steps of creating a next gen(?) game. The guiding philosophy is to fail fast, that means: 1. Find…