So I figured it'd be good to discuss breakable environments. First here are some examples, some are procedural breakable objects, some are purely replacing unbroken objects with cut up meshes, and some are a mixture, it seems. Gears of War 2 tech demo/Unreal Engine 3 improvements (procedural mixed with various art assets?)…
Hello community! First time Poly poster and general noob in the 3D art world here. :D I am an aspiring level designer, self taught, and looking for feedback from the art universe to identify areas for improvement on all things environment creation. My latest progress can be seen in the screens below, all artwork created by…
Hey guys... Created this environment for my high school "senior project" class. We each had to set a goal for ourselves and needed to accomplish it my the end of the school year. My goal was to create a 3d environment utilizing Maya and Photoshop that I could use as a portfolio piece. The poly count came to 24,693 faces.…
In the context of your other threads and current portfolio I would advise against it. I would recommend spending your time and effort on a environmental hero piece that supported your environmental work. The hero piece becomes the focal point and direction for lighting, composition, layout, set dressing etc. Think: -…
Back a few years ago I used 3DSMax a lot and also used a little Maya. In my opinion, 3DSMax is a better modeling tool that Mya and it is widely used in the game industry. In my team, most artist use 3DSMax. Maya has its strength but they are not on the modeling side of 3D. Personally I made the switch to Blender about 4…
http://us.blizzard.com/en-us/company/careers/university-relations/contest.html Kind of surprised that nobody has been posting about this. It's for college and university students. End date is January 15, 2016.
The problem is that you're rendering a full-resolution image and then use html to resize it. In the end you'll end get a bad results and a long loadtime. Take your full-res shots into photoshop make them true 300x300 or whatever, so that you have proper thumbnails for every picture in your portfolio. And then when people…
I feel a bit grateful before I got into environment modeling, I would draw storyboards a lot. So the transition felt somewhat easy knowing I was taking the same principles that made paintings good and applying them into 3D space. That said, making environments can still be an overwhelming task but still very manageable. I…
I did kind of stray away from the original design int he sculpt, and to comment on the poly count I managed to get it down to 664 tri's with the same shape and look. The normal map is 512x so I'm fairly sure its okay now for real-time use. I will try and get the shape right in a base mesh next time (I'll be doing that at…
Awesome, I agree with those crits completely. I will implement the changes to the layout, ASAP in regards to showing larger textures. KILLINGPEOPLE: I see what you mean about lighting. A lot of the lighting end of things has been self-taught. As these are all viewport shots, would you have any suggestions for what to focus…