I agree with Lucas. I think your post processing is too strong and is making the whole scene look flat. Maybe try bringing up the saturation a bit? I know a war torn trench would be very brown and desaturated, but I think bringing back the colors in the corrugated metal would help make it pop and look more interesting. I…
WoW is a special case, many people who play WoW only play WoW. Note that no other MMO has touched WoW's numbers, even big properties like star-wars can't get anywhere near close to it. WoW is a phenomenon unto itself, it's taken game developers many years to learn that hard lesson by the almost every struggling MMO going…
I have no idea. I remember getting that job though. Id been offered a job at nordstroms but was dreading working retail, but I needed something. I saw the retirement home driving somewhere and thought "I bet they have someone working at night", so I went in and asked. They already had people, but they needed someone who…
Really like your reel, even watched it with the sound on! I think some of your animations lack holds, the last acting one atleast. The best in your reel is, hands off, your Dominance War Piece but even there, after the roar there's little or no anticipation that shows that he's gonna go. He just goes. The first clip isn't…
in a way gears is over detailed, huge amounts of normals information on all surfaces even in real life it wouldn't appear that detailed unless really close up, and the levels of damage and types of damage to things are pushed beyond what you would see, in picture of destroyed cities from the world wars, or even current…
o wow I hope I didn't start a speedtree vs non speedtree war. That wasn't my intention. To be honest I have no problem modeling out trees by hand. I've done it plenty of times and for various other project. I was only giving speedtree a try because I heard it was a pretty cool program. There are a bunch of games that have…
Heh, 2 months spent kicking around in wow.... time not well spent, time to gogo paint! Agreed on the style Mezz, I think it would look better with some better blending here and there! Heh Marnik! Most are 1hour I think although there are some 15minute ones still? - Some got deleted by photobucket and I didnt bother to…
Team name: Bluehell Productions Project name: Red Alert 2: Apocalypse Rising Brief description: Command & Conquer Red Alert 2: Apocalypse Rising is a standalone game that attempts to recreate Westwood Studio's hit RTS, C&C Red Alert 2, in a first person perspective. Everything that was in Red Alert 2 and it's expansion,…
daz or iclone (IIRC) is probably fine for this. In daz check the store for body morphs (the official one from daz) and you can make bodybuilder proportions like that which would probably be sufficient. You also get body and face rig to go with it which is handy. you still have the option to mess with the sculpt in blender…
Thank you for the feedback, Fabi. It's very much appreciated! Here is a closeup of the face and eyes. I'd like it to be a real time character. Or some semblance of one. Some slight stylization is fine with me! I'd also like to rig it and make a simple idle animation for her. (also aware the eyes still need work)