-INTRODUCTION- Hello, I'm Heartbrake and I sale 3D models on the internet and I have decided to start a new line of 3D models with the assistance of a fully new and fresh number of 3D modelers and texture artist. This is really simple, and is known to pay well as a hobby. I have been selling 3D models on the internet for a…
One thing I'd also look at, how you mocap. Despite some interesting technology now, some of which can look good and suck you into thinking that's mocap is easy now. But is it right for you and taking everything into consideration, will it deliver what you actually want. In many ways, it could actually be cheaper and easier…
And, i am here again :) Carefull - long post here. Did a lot of research. Searched all possible options via google - seems like no one models mid-poly cars these days :D What i am trying to achieve: nice smoothed mid poly car model with proper reflectons and without normal map on its body. Stuff that we can see in every…
same problem - the resulting normals will be in the space defined by the mesh uvs/tangents- not the space defined by the unique normal map. pior is right - a more sensitively constructed low poly will solve this.
After importing one mesh into the scene, all subtools with this noise or artefact. Noise is turned off in the surface menu. After removing this mesh from the scene, the noise disappears. How can this problem be solved?