http://www.scriptspot.com/3ds-max/scripts/unify-flip-normal-polygons This script can help find and flip faces, its handy for this kind of thing. You can also check on "2 Sided". Depending on how you are populating the branches there might be a way to limit the leaves local rotation. This is possible in particle view and…
Try this excellent script : http://www.creativecrash.com/maya/downloads/scripts-plugins/rendering/misc/c/filetexturemanager It can redirect Maya's texture paths and even copy textures from one place to another automagically. I had a horrible outsourced scene to deal with where textures were scattered all over the place,…
I've found that Textool's shifting of island is unreliable if you do any modifications to the meshes, like collapsing stack or resetting xforms etc. I suggest using a standalone script for this, it can be found on scriptspot.com As for smoothing groups script, it can break sometimes too. I think it doesn't work properly…
hmm thing is I wanted to learn vanilla hlsl because the studio I work at already use his own shading script based on hlsl. So I wouldn't want to learn a version that differ from hlsl as a basics for something that already differ from hlsl ( I don't know if that was clear!? :) ) Anyhow i'm still keeping unity in mind :) and…
Usually you would want to set each UV shell/island to its own smoothing group, there are various scripts floating around that'll accomplish this quickly. Also, people usually separate faces with ~90 degree angles (or more) into different shells. And don't forget to set your viewport to Quality Normals (Xoliul's shader…
Are apples or pears tastier ? Personally I think that UE has more tutorials (so if you want hand guidance go with UE), simple material, particle, cutscene and even scripting (blueprints) editor. Unity has more built-in presets (Standard shader already implemented, particles using simple checkers and sliders...). Unity gets…
[vv]56887413[/vv] Maya character rigging for games, scripting, Unreal Engine. http://td-matt.blogspot.co.uk/ Tips to improve your animation workflow and pipeline http://morganloomis.com/resources/rigging/ Modular creature Rigging Systems http://creaturerigs.com/modular-rigging-system/#.Ui4mfcasiVZ FACS - Facial Action…
Not to jack the thread or anything, but it relates: I came across a script a year or so ago on cg hub that let you shift uv shells +1 -1 u/v via marking menu (shift+rmb/ctrl+rmb) but when my last computer took a dump it went the way of the dodo. Wondering if anyone has that script or one similar. I've tried all the usual…
It saves a .ms script to a specific place that you specify, it can be anywhere you want. I personally put them in my scripts folder so I'm sure they get backed up and moved around with the rest of the custom junk I carry over. All you need to do is run those maxscripts again and they install the primitives. If you have a…
I just had a look at the unity asset store, and they've got a visual scripting thing looks pretty cool(I dont know if its any good, but it seems popular(http://forum.unity3d.com/threads/72349-Playmaker-a-new-visual-scripting-tool)). They also have animations and all kinds of stuff you can buy and download. So you dont have…