Hi! Certainly a simple example would be best way to get familiar with how tangent space normal maps look/ behave and to set things up in the soft that's being rendered in. Checking the shared Painter file, it looks like the seam showing in that face area is exacerbated by seams/ discontinuity in the curvature map (and as a…
The idea is to make a UT2007 map with these, so the engine is UE3. I am currently testing them in RoboBlitz and getting a good idea of what I want to do with lighting. AdamBrome: I will try to fix that. and two more: the top one tiles in all directions, and the bottom one tiles into the top.
What app? What tri count? How big? How close will the player get? What kind of rocks? Rounded river rock, craggy blobs like a gold nugget, sheets of flaked off slate? Squared off boulders with hard angles? Blast debris or building rubble? Ideas: - Quadsphere > Noise - Box > Sub-d > brush deform > push/pull - ZSpheres >…
small progress, getting the overall shapes of the sword done. now that i look at the image, I'm probably gonna remove that little thingie in the back of the handle, kind of stands out a bit too much.
Hi. ive been given this job, where i had to completely remodel a chair i had to also uv unwrapp, texture, and sample render the model. The thing is im new to freelancing and i didnt get my head around where to aim yet. The job took me about 7 to 8 hours, but something tells i bit too much .since the employer is requesting…
There are two buttons for this called Spin Edge and Align Edge. Second one should get all the micromeshes pointing in the same way and the first one spins the micromesh so it points in the way you want.
I've adjusted the brush sensitivity in preferences fairly low to get the feel I like. I've been using it for about 2 years in a production environment and do about 95% of my painting inside it.
But is there a way to align the object's pivot to a face/edge? Adjusting the objects pivot manually by eye is kind of useless. I can get the desired working pivot but I cannot find a way to transfer this to the object.
Thanks for the crits guys! Agree on all points, my next step is to get this on to the base mesh (above was just my own generic head). And i'll definitely adjust the back to allow for looking up.