Good day Rang3r1, I would like to introduce to you the smokin guns project (link to the project). The project is a small friendly community. We had't any modeler since 2005 (or maybe even earlier), so we have to use old models. (I'll create a topic here later about it) But we have some coders (including me), so we may show…
thanks for the comments Yeah, I've been fighting the handling the last few days..... I've come to the conclusion that no matter how much i change the handling with the actual handling file, it doesn't make really any difference. I think it's based on the pivot point in zmod/Max. So I need to adjust it that way. About the…
I think it is still too early to tell with both of these. While UE3 is dx9 based for now and Cry is dx10 with all the latest bells and whistles. I think it mainly comes down to the type of game you are making, how everything is coded, hardware it is running on if it's a pc based title, and how many souls were sold to get…
certainly am reading this now! Looking great, and using the shader to soften the light is definitely a good use. Should have sent me a mail ya monkey - seeing people use the shader gives me motivation to fix the bugs in it and introduce more cool features with MORE BUGS edit - oh and one other thing... max is a bitch when…
Yea I was just registered so they had to pass my topic. We use the Leadwerks 2.0 engine. Some little wip environments, concepts, everything done by myself so far. I know some flaws since it's wip but please, I need comments! :) Our cute main character modelsheet (I'm not a real concept artist but meh somebody has to do it)…
Hi all, My brother and I are working on a small project, he is a musician and taking care of coding a few levels but when it comes to packaging we get this error: UATHelper: Packaging (Mac): LogWwiseSoundEngine: Display: Loading Wwise Sound Engine version 2022.1
UATHelper: Packaging (Mac): LogWwiseResourceLoader: Display:…
Well time to strip! Hi there. I'd like to believe this is a great resource for anatomy things if your covered up model needs it at all: https://www.artstation.com/anatomy4sculptors "focusing on anatomy" Clothing: (random but informative find) youtube link. Armor: (people find these useful) YT link. C&c: Looks alright, img…
Wanted to do much more and share some updates last week but I had some problem with UE4's Volumetric lights. For some reason, they were getting disabled when I would switch to game mode. I tried to debug but after some time I felt like wasting time so I had to recreate the whole scene in new UE 4 project. Unreal Updates- I…
@miauu - thanks for the clarification man..hmm, that's bad too hear since at home I'm using max 2009 currently..ah well.... @Swordslayer - wow! you really trim down the code! thanks!..but I notice that if I use;gw.enlargeUpdateRect (getTextBox winSizeX winSizeY (amax subObjsStrExt globalCountStrExt gridSizeStrExt)) ..the…