Its pretty close to the books though I've noticed they introduce characters differently. Example, the reed kids are actually introduced at Winterfell and for example the show totally skipped the part where Jaime and Brienne go to Haranhall. Also Jaime is supposed to have his head shaved :P
I don't know how to create a normal map tile, that you mentioned. Do you have a resouce or example on this? Also, could you show me a good uv setup example? I'm baking using xnormals and the texture of the shirt is 1k and the shoe lace is 512x512.
Hm, i have one more question if i may. If i paint cracks, for example, is there any way when i'm using polypainting, that brush somehow detects depth to paint? For example, if i only wanted to plaint surface itself and not where the cracks are?
As an example I pulled an old tired faded black t-shirt that I knew cast a gold hazy highlight at the glancing angles. That seemed to work as an example where viewers could see the gold as just overexposed/blown out pic of black fabric.
Id really try bumping up the gloss on the skin, black people usually have more visible shine on their skin. because of the overall contrast of the spec and the skins albedo colour it pops a lot more then on pale skin for example. take a look at this for example. or this one.
@Snader: Oops! :poly136: Nice catch on my error. Yes my example geometry would definitely have issues. (that's what I get for rushing something for an example pic...). @1magus: I hope I didn't lead you astray with my pic.
A general web search for 'pbr wood tutorials' should get you some good results. What may be infinitely more beneficial is to take some time to study the reference image and try to breakdown some of the details that make it look the way it looks. For example here are some observations that jump out at me: a. all the edges…
My name is Gustavo Elliott, I am a 25 year old Lighting Artist looking for any opportunities available. I have spent the past five years of my life learning all I can about game development and I have spent the past year and change focusing heavily on Lighting and Materials. I graduated from my local community college in…
Hi all! I'm building a new environment in UE4 with another artist (Ilya) and decided to start thread here and share with you my progress and thoughts. I do this environment for a while now and at last have something to show. The idea of this environment is to build European town with some hostile alien sci-fi architecture.…
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