The other options that don't get a lot of mention... like making something for yourself. There are a lot of other opportunities out there that don't require huge publisher backing and 200 person teams. There are other platforms to develop for such as flash, iphone, google phone, blackberry, and facebook. To name a few.…
It's called UVs stacking or UV overlapping for what i know. I do it based on the type of mesh that i have. It's quite easy really, you simply stack the UV islands that are the same, topology wise ( ex. you have 2 rings that are the same and you stack their UVs on top of each other ), then you import the mesh inside…
Greetings everyone, My name is Sebastian Blanco and I am a 3D Character Artist from Colombia, i have been grinding in the 3d character creation for 2 years. I am a very communicative person and i do every project with all the passion i have for this art. (PS: I can also speak english) Here are the softwares that i know: *…
In terms of stability both film and games are in a reeeeeaaaally scary place right now and competitiveness is through the roof and then some. If you're in a position of stability right now then it might be worth it to think about focusing on where you'd like to land a few years down the road and take this time to build a…
I haven't played an ID software game since Doom 3. Honestly, aside from all due respect that/and what ID has brought knowing they started the FPS genre. I still don't see what makes ID "ID Software" to this day other than John Carmack's name, maybe considerable credit to the Mega-Texture tech. I notice ID Software says big…
All I got to say is that developers that at add some crappy element to the game that can't be skipped deserve to have a beating in the center of town. But it does get better, since usually this unskippable part of the game is the worst and most stupid piece of crap you get to experience.... AHHHH!!! Besides unskippable…
Team name: Team Ko'Mano Project name: Various Casual Titles Brief description: Team Ko'Mano was formed in 2007 by a group of enthusiastic hobbyist game designers turned semi-pro. Since then we've worked diligently to improve both our skill set and our portfolio. We have a passion for game design that stems from our love of…
Codename is an independent game label. As such, Codename supports and nurtures independent game designers and provides a development environment that excels at delivering interesting, unique games. Codename provides a space for experimentation, where the labels small-teams and individuals explore their ideas about game…
I made a feature request on the official 3dsmax forum for improvements to the new smart chamfer modifier; Evenly distributed edges along the chamfer geometry and inset loops along the borders of the new chamfer geometry. /!\ Please vote for this improved smart bevel feature request on the official 3dsmax website here: /!\…
Hello Polycount Community, My name is Matt, I’m an advertising graduate, entrepreneur and passionate fan of the video game and the video game community and I’m writing to you today to reach out to the Polycount community about a developing start-up happening in Boston, MA and of an opportunity that I hope will excite you.…