For me at least, the two things that are killing this scene are the lighting and the sky. The lighting of the scene and the sky do not match each other at all. You could try to integrate the lighting from the sky into your scene a bit better to see if it helps. Right now it should be casting a orange/pink light from the…
I went LCD. Cheaper, looked just as good (to me) I have yet to have someone sit in my living room and complain about the color. Maybe my friends have crappier tv's or are color blind... or maybe regular people who don't get caught up in tech specs and flaming fanboi threads don't notice. /shrug The lifespan and burn in…
[ QUOTE ] I guess what package you use to learn doesn't really matter, as long as you keep in mind general mechanics of realtime CG. People are sometimes blinded with the only app they are using, they forget that behind it's just basically the same big mess of vertex positions and normals. [/ QUOTE ] EXACTLY. Thank you.…
Maybe it's not our brains which are to blame but rather our surroundings. Living in a world with distractions virtually everywhere (phone, mail, tv, radio, internet) it's easy to be distracted. <sarcasm> And the easy solution is to just medicate it. drugs ftw! </sarcasm> There's so many cases of wrongly diagnosed ADD and…
Hey fellas. I just have a quick question regarding Maya and blend shapes. I have created a simple blend between two different squares. I have also created an attribute called "morph" (float value: range 0-1) attached the the cube. I am using the attribute "morph" to drive and key the blend animation. Here is where the…
There is one thing really bugging me and its the conversion of the key frames from one package to another. I want to keep the keyframes in exactly the same place/exactly the same amount when converting but what you get instead is an approximation depending on the settings you use for constant key reduction and key…
I need to reflect animation across the z axis. Basically I have 4 "legs". I want to reflect the position on rotation of the left side legs unto the right side. I first tried mirroring the leg with animation, but A: It will only work with animation already made. B: Only correctly seems to keep the right position at that…
Hello guys, well normally I work as a Concept Artist but recently I decided to do a 3d project in order to expand my abilities. So I'm working in this F-4B Phantom 2 plane from the Jolly Rogers squadron, I got to the point where I need to render the glass for the cockpit, and I need to generate the glass texture, and also…
Hey guys, i searched for this a while back and maybe its doable now or was always and i never found a way to do it. I have a particlesource that spawns X amount of particles, and plays a particle animation on them. What i want them to do is play the anim asynchronous, what i don't want to happen is that it plays the frames…
how do you guys go about previewing the specmaps you paint? Im doin my first ever complete normalmapped texture (scifi'ic floor thingy) and well so far its all been good. However im now painting the spec map but is a little unsure how it will look "in action". I mean i can render images and see how it looks kinda but its…