Hello guys. I want to show my small personal project that I'm currently working at. And get responses and critics. For now i have part of the pillar and slipping sense of final result. In the end there is going to be a part of the scene with the floor, walls, cell and couple of elements. I want to work close with…
Latest update: Starting a new thread since the other one wasn't really focused. I'm looking for feedback as this is my first dive into photo-realism. Even if it seems obvious, I'd appreciate any critiques you can point out, in order to help me create something that most resembles Rob De Niro. Right now, I'm having a tough…
Try giving the tool something to work with besides a flat plane. Define these sorts of shapes, whether by sculpting in the tool or drawing in GIMP/PS. Don't even think about them looking natural or correct. Then apply all your noises and erosion to that. If you were building terrain for a game environment, you need to…
In my case, it's pretty simple. My deadlines have never allowed me the time to learn how to paint textures with photo-realism. I also have no formal art training, am completely self-taught, and have to do what I gotta do to survive. I also am not strictly a texture artist. I have other areas I am responsible for, so…
Came out great! excellent first post. I'm confused by the white on the bricks though, did it snow, or is that paint? If it's paint the bits between the brickwork should be prominent, not the brick faces. If it's snow... why isn't there any on the street? The Chuck E Cheese sign also breaks the realism a bit, it's just…
getting on a server wasn't too bad tonight. Got a good few hours play in. Spent 3/4 of that time running through woodland. Plundering the odd Deer stand and barn. Killed a few zeds. Didn't see a single person the whole time. Love this game!!! I love the orienteering factor the most atm. Studying the map and deciding on a…
Realism doesn't come for free, artists will need to create the visual aspects of it. More realistic = more work that needs to be done to achieve that level of realism. More work = more $/time to complete it (or more crunch :(). Maybe we'll be able to get away with less smoke and mirrors and all the associated headaches and…
Brian. Thanks for the comment. I have watched videos, several actually, of people in real plate armor. Not the cosplay stuff. And those people have some limited range of motion with their arms. When I look at character in motion in some video games, that doesn't appear to be the case despite the pauldrons being very…
[ QUOTE ] What would your ideal setting for a game be? [/ QUOTE ] Historical accuracy and realism (not WWII), for the purpose of education. Environments designed from actual research and knowledge of the locations that once existed (not WWII). Weaponry and Clothing from that time, with included information about them.…
^ they are modular but not snapped on a grid and have exceptions and imperfections and over module are some many hand placed or removed stuff and for hand made huts made of clays and all different architectures around the worlds at different times? It is noticeable when you play a map made of modules vs a map made of…